| Estarh | 2011-03-29 14:13:39 |
New version of the game with the "Truth & Beauty" expansion is released! It features: - 3 new magical classes: Goblin Chieftain, Mad Hermit and Chronomancer - editable decks - draft tournaments - ability to observe duels in the online league - many fixes and improvements You can install it over previous one to keep it registered or install a fresh copy and use your activation code to unlock it. Download it from http://www.spectromancer.com/files/smsetup12.exe Modified by Cooler on 2011-03-29 16:11:00
Do you know how long it'll take for this to be available on Steam? I've gotten the game and the LoH DLC through there and was just wondering if it's a couple of days thing or more towards a couple of weeks.
| Kerchu | 2011-03-29 18:08:14 |
I noticed that old game cursor dissapeared, is there a way to get it back? (its not the same without him) Modified by Kerchu on 2011-03-29 18:20:52 | NightsChild | 2011-03-29 18:30:30 |
Oh my god, im so excited!!! After all, the Expansion is out! :D
Thanks for the awesome Work, Devs!!!!
Edit: Im going to buy the whole Package again, as soon as it is available on Steam... Do you know, when this will be?
Edit 2: I saw that its not possible to pay via Paypal, why i cant buy the Expansion right now, as i dont have a Credit Card... Is there another way to pay?
Modified by NightsChild on 2011-03-29 19:29:16 | toolbear74 | 2011-03-29 20:06:32 |
Add me to the list of customers waiting for this as DLC on Steam.
Edit 1: I've already purchased Spectromancer and LoH expansion through Steam, so I'd like to keep T&B consolidated with those purchases.
Modified by toolbear74 on 2011-03-29 20:18:09 | Cooler | 2011-03-29 20:41:14 |
Edit 2: I saw that its not possible to pay via Paypal, why i cant buy the Expansion right now, as i dont have a Credit Card... Is there another way to pay?
Why not? Choose "Payment method: PayPal"
| Cooler | 2011-03-29 20:42:07 |
We're going to submit the game to Steam ASAP. BTW, game achievements are already integrated with Steam :) | NightsChild | 2011-03-29 21:23:19 |
... Why not? Choose "Payment method: PayPal"
Im Sorry, you are totally right... I oversaw it, but now i bought the Expansion succesfully :)
Modified by NightsChild on 2011-03-29 21:23:29 | Wavelength | 2011-03-30 14:14:01 |
Congrats on releasing, can't wait to see this catch on with the big community.
Now that the new classes are "official", I hope our win/loss records with those classes show up on our forum profiles.
| Gamer111 | 2011-03-30 17:47:59 |
Hello
I must admit that I am completely baffeled by the newest expansion. I cannot find information about it anywhere. what are the three new mages? how much does the expansion cost? what's a draft in Spectromancer terms? does it work like in Magic: The Gathering? and how much freedom am I aloowed with the customazation of decks?
Thanks a lot,
-Gamer111
| Cooler | 2011-03-30 19:06:44 |
I must admit that I am completely baffeled by the newest expansion. I cannot find information about it anywhere. what are the three new mages? how much does the expansion cost? what's a draft in Spectromancer terms? does it work like in Magic: The Gathering? and how much freedom am I aloowed with the customazation of decks?
Please refer to the in-game help - you'll find description of all new cards and much more.
The cost of expansion is $9.95
| zespri | 2011-04-01 12:30:44 |
Will the expansion be available on impulse?
| Estarh | 2011-04-01 20:11:53 |
Will the expansion be available on impulse? Yes.
| NigelChaos | 2011-04-02 01:30:40 |
Any chance we'll see some of the unique creatures.. like the phoenix hydra as playable cards? Sorry.. just don't know where else to post this.. Modified by NigelChaos on 2011-04-02 01:30:59 | Xanatar | 2011-04-03 16:15:47 |
I think that Time class is too strong compared with other classes. The game now is not balanced.  | HeadphonesGirl | 2011-04-04 02:04:34 |
Time seems to be on the level of the previous 3 new classes in power. Meaning it is very powerful. I don't think we should jump to any conclusions about it imbalancing the whole game though, the game was still quite playable despite some of the overpowered cards added last time.
My favorite of the new classes is easily mad hermit. I love this guy. Attacking with little fuzzy woodland creatures (who are totally pissed!) is awesome. And the regularly spawning rabbit fits my playstyle nicely.
Haven't really tried the other new features yet but looking forward to them... has anybody tried the improved replay yet? How is it? | Xanatar | 2011-04-06 09:27:23 |
No,the first expansion's classes weren't so strong. Now against Time is impossible to win with the old classes also if your opponent is a noob.  At the end all players will use Time. I hope that some change will happen soon. | Estarh | 2011-04-06 12:07:21 |
BTW, at this moment win rate of Time class is about 50.4% only, according to server statistics. Winrate of Goblin class is 48.8%, and Winrate of Mad Hermit is 51,6%. This statistics is not representative enough since it was gathered during one week only, but it shows new classes are not overpowered.
| HeadphonesGirl | 2011-04-06 12:36:40 |
No,the first expansion's classes weren't so strong. Now against Time is impossible to win with the old classes also if your opponent is a noob. At the end all players will use Time. I hope that some change will happen soon.
You should have seen what people were saying about Beastmaster. | wiggin | 2011-04-06 14:07:01 |
BTW, at this moment win rate of Time class is about 50.4% only, according to server statistics. Winrate of Goblin class is 48.8%, and Winrate of Mad Hermit is 51,6%. This statistics is not representative enough since it was gathered during one week only, but it shows new classes are not overpowered.
Interesting. Not what I had expected. What about for high level play only?
I was thinking about how the devs balance the classes so well before the beta testing. Maybe they have the archmage play 1000s of duels against itself, and use the stats from that. Modified by wiggin on 2011-04-06 14:09:52 | Wavelength | 2011-04-06 14:28:41 |
I continue to be amazed how much I concentrate on playing Timeweaver when it makes it into my hand, and how often it helps me win; I'm usually willing to forego Time Stop and Chrono Engine (which get the most "broken" complaints) to use it. We're talking about a card that doesn't seem overpowered when you use it, or when it's used against you, and yet it just does the job and wins matches.
I'm surprised the win rate for Time is 50.4%; excluding mirror matches I would have guessed 60%. One of it's big advantages is that most of its cards are useful throughout the entire game and in many different situations.
| Xanatar | 2011-04-06 16:47:56 |
... You should have seen what people were saying about Beastmaster.
Beast is a bad class. First the only card that give you a extra turn were Dominator 8. Now with time class we have Time 4,time 5,time 7and time 8. An extra turn is a huge adavntage in a game like this and a lot of cards with this power in the same class is excessive. I don't know how players that use Time can lose agiainst other classes.  Only a very very very very noob i think. Now i have to see the player profile before I accept to play. 
| Wavelength | 2011-04-06 17:02:33 |
The facts are not on your side, Xanatar. Time's winning percentage is 50%, and as a Chronomancer, if you play even slightly worse than your opponent, you will almost always lose the game. If anything, this class might separate skilled and unskilled players better than any other class.
Play me as Time vs Holy sometime and I guarantee I will wipe the floor with you three out of four times, even if you don't play like a "very very very very very noob".
Yes, extra turns are big advantages, but not when you can't damage the opponent's creatures, or develop enough mana to use those turns effectively (which is Time 7's critical drawback).
Each class has strengths - and most have drawbacks. Illusion has tons of direct damage but lacks board presence. Death plays a great late game but a horrible early game. Chaos is great on clear boards but (sans Chaos 4) terrible on full ones. Holy is kind of the opposite of Chaos - its only good card on an empty board is Holy 4 (and perhaps 2). Mad Hermit gets creatures on the board quickly but has a tough time making them survive. Sorcery ensures you have nice spells, but often leaves you devoid of nice creatures. Time lets you make extra moves but gives you very little to make those moves more powerful.
| SLocust2 | 2011-04-06 17:19:53 |
cooler you win, I paid again the game today, to support you. haha.
I've found against time I have to be extra sharp or they'll just maul me with those extra turns, but if you're clever you can still beat them. However, so far, I've lost maybe one game where I got Time 7 out, but I think that's because some people didn't realize how much of a threat it could be. I don't think I've ever lost when I had both time 7 and time 4 because the speed at which those time stops come out is freightening (I'm sure it's only a matter of time, though).
I do remember one particularly scary game where I was facing time 7 and had to devote a fair bit of energy to take it down... only for it to be replaced with -another- time 7 shortly afterwards. It took pretty much the rest of my energy to handle that, but I eventually whittled it down and had the board presence to clinch the game.
Timestop worries me more than any other time card, and I'm still not really sure how to play around it. I get really anxious at 7 time mana because I'm confident my opponent is going to either drop a chrono engine, or double time stop and win with me literally unable to do a thing.
Time 5 and time 8 seem significantly less powerful than the other two right now. Dragon's nice and beefy, but I'd typically rather have priestess. Same attack power but more combo-y and sometimes still does half damage to the opponent. And the haste for everything is very nice. Sure, dragon nets you an extra card, but a lot of the time I find I'd rather have the earlier creature and the 2 mana over the extra card. And time 5 is nice for getting out that inferno or chain lightning out a turn earlier (or in one case a stone rain, which was sad, but still the right call), but I've always considered the cheaper spells more awesome than the extra card. | Xanatar | 2011-04-06 18:24:00 |
The facts are not on your side, Xanatar. Time's winning percentage is 50%, and as a Chronomancer, if you play even slightly worse than your opponent, you will almost always lose the game. If anything, this class might separate skilled and unskilled players better than any other class.
Play me as Time vs Holy sometime and I guarantee I will wipe the floor with you three out of four times, even if you don't play like a "very very very very very noob".
Yes, extra turns are big advantages, but not when you can't damage the opponent's creatures, or develop enough mana to use those turns effectively (which is Time 7's critical drawback).
Each class has strengths - and most have drawbacks. Illusion has tons of direct damage but lacks board presence. Death plays a great late game but a horrible early game. Chaos is great on clear boards but (sans Chaos 4) terrible on full ones. Holy is kind of the opposite of Chaos - its only good card on an empty board is Holy 4 (and perhaps 2). Mad Hermit gets creatures on the board quickly but has a tough time making them survive. Sorcery ensures you have nice spells, but often leaves you devoid of nice creatures. Time lets you make extra moves but gives you very little to make those moves more powerful. I hope that you are right.
I can only say that i play spectromancer for some years and I see a great difference with time class.
I lose a much of points against bad players that use time and now the majority of players use this class (or goblin). 
| Wavelength | 2011-04-06 18:47:59 |
I don't think I've ever lost when I had both time 7 and time 4 because the speed at which those time stops come out is freightening (I'm sure it's only a matter of time, though). Don't get me wrong, the combo between the two can be dangerous and I certainly like having both - but it takes a while to put into effect and it takes for granted that your opponent didn't find a good way to bamboozle it. With good board presence, you can usually bamboozle it pretty easily. I do remember one particularly scary game where I was facing time 7 and had to devote a fair bit of energy to take it down... only for it to be replaced with -another- time 7 shortly afterwards. It took pretty much the rest of my energy to handle that, but I eventually whittled it down and had the board presence to clinch the game. Believe it or not, yesterday I played someone a little below me in level in three Time mirrors, and in all three games he played Chrono Engine and I could not or did not use Tornado on it. In the first two games, he played a SECOND Chrono Engine (in Game 2, this was his critical mistake - using Time Stop as soon as he had it would have put me in a bind). I won all three games. How? I think it's because I got a lot of board presence, so he had to expend a lot of mana to keep up. Once he got Chrono Engine on the board, he couldn't play anything too useful with it, because he didn't have a lot of mana. I was one of the many who saw the original proposal for Chrono Engine and thought it was utterly gamebreaking. After having played 200 games as Time, and probably almost 200 against it, I can say for sure that it is NOT a broken card. Timestop worries me more than any other time card, and I'm still not really sure how to play around it. I get really anxious at 7 time mana because I'm confident my opponent is going to either drop a chrono engine, or double time stop and win with me literally unable to do a thing.
The way to force your opponent to not use Time Stop is by making sure that your current creatures are more valuable than theirs (and that the extra 5 damage from Time Stop won't kill yours). This often means mid- or high-level creature rushes, or other valuable cards like mana gainers. This is especially important as your opponent's Time mana approaches 7. Time 5 and time 8 seem significantly less powerful than the other two right now. Dragon's nice and beefy, but I'd typically rather have priestess. Same attack power but more combo-y and sometimes still does half damage to the opponent. And the haste for everything is very nice. Sure, dragon nets you an extra card, but a lot of the time I find I'd rather have the earlier creature and the 2 mana over the extra card. And time 5 is nice for getting out that inferno or chain lightning out a turn earlier (or in one case a stone rain, which was sad, but still the right call), but I've always considered the cheaper spells more awesome than the extra card.
Priestess is useful at times but for some reason just usually doesn't seem to get the job done. The extra card and immediate attack of Time Dragon can actually be very useful; I'm really starting to come around on him. And Timeweaver is just a great card (way WAY better than Priestess); not only does it bring out sweeps one turn earlier, but it makes Meditation and Nature Ritual extremely useful, gets Time Stop and Haste out more frequently, AND can act as the ultimate "Faerie Sage" by blocking a slot while it wipes unblocked enemies off the board or lets you use Rejuvenation without losing a valuable turn. ... I hope that you are right. I can only say that i play spectromancer for some years and I see a great difference with time class. I lose a much of points against bad players that use time and now the majority of players use this class (or goblin).
Just trust me on this one. :) Also, I haven't seen Goblin to really be that great at all, and I know Wiggin agrees with me here. According to Estarh, its stats are below 50%! (I'm running like 35% with it :-P ) What is it that seems to beat you in the Goblin class? | wiggin | 2011-04-06 21:07:11 |
I'm not surprised of the bad winning rate of the goblin class though. And I will repeat again that the problem is an overall design flaw: That the class is way too vulnerable against big mass destruction. No other class is nearly as vulnerable. I think one of the cards should be changed to a card that is not killed by Stone Rain. Preferably G4 imo.
| Wavelength | 2011-04-06 21:15:54 |
I'm not surprised of the bad winning rate of the goblin class though. And I will repeat again that the problem is an overall design flaw: That the class is way too vulnerable against big mass destruction. No other class is nearly as vulnerable. I think one of the cards should be changed to a card that is not killed by Stone Rain. Preferably G4 imo. And I totally agree with this. I think most people want to see G4 get a complete redesign regardless of balance issues, but I think that Goblin 6 presents the biggest element of hot/cold based on the opponent's ability to use Global destruction (or strong Mass destruction like Holy 6 or Mecha 7). I'd love to see it reworked to be 4/30 and bring two 3/22 Raiders into random slots.
| Scorpiuscat | 2011-04-07 01:35:01 |
Seriously!!! What is the hold up on Steam already?
Seriously!!! What is the hold up on Steam already?
It'll come as soon as possible - I'm waiting too, but apparently it's been submitted already. So what does the deck customization allow you to do exactly? | Scorpiuscat | 2011-04-07 03:45:07 |
You can build custom decks and play the computer, but you cant play online against other players.
I wish you could play against friends with custom decks, that would be fun.
| Yaksha0 | 2011-04-07 08:56:27 |
"Chaos is great on clear boards but (sans Chaos 4) terrible on full ones."
hmm why is it bad on a full board? I can see why some classes like holy are good on full boards, but with chaos i don't see any reason why it's better or worse on a full board than an empty one. Other than maybe chaos 8 is better on an empty board.
| Wavelength | 2011-04-07 13:59:21 |
You can build custom decks and play the computer, but you cant play online against other players. I wish you could play against friends with custom decks, that would be fun.
Agreed, it would be very cool to play custom decks in Training matches. And just curious, but has anyone put together a "gag deck" (like 1-2-3-4 from every class) that they ended up beating the Archmage with? "Chaos is great on clear boards but (sans Chaos 4) terrible on full ones."
hmm why is it bad on a full board? I can see why some classes like holy are good on full boards, but with chaos i don't see any reason why it's better or worse on a full board than an empty one. Other than maybe chaos 8 is better on an empty board.
Chaos 3 and 7 give you a much better chance of letting you hit the creature you want to hit on a less-ful board. Chaos 8 lets you get several creatures ahead when the board is pretty clear for both players, and gets less and less useful as your side fills up. To a lesser extent, Chaos 1, 2, 5, and 6 have more value in their effect than in their stats, and are therefore safer from things like sweeps and spread-attackers when the board is relatively empty. | Xanatar | 2011-04-07 15:19:41 |
...
... Just trust me on this one. :) Also, I haven't seen Goblin to really be that great at all, and I know Wiggin agrees with me here. According to Estarh, its stats are below 50%! (I'm running like 35% with it :-P ) What is it that seems to beat you in the Goblin class?
Goblis is a good class but not so good so Time class I win against it but not againt Time. I will try again...I hope that i don't lose a lots of point. 
| Lurpsukka | 2011-04-07 15:31:01 |
Any ETA on Steam release?
| Wavelength | 2011-04-07 15:34:21 |
If I had to give a general strategy against the Time class in just a sentence or two, it would be this:
Play as many hardy creatures as possible. Keep your mana high if possible, but concentrate on board presence first.
| Cooler | 2011-04-07 17:44:41 |
Any ETA on Steam release? We can't estimate, we're waiting.
And of course we're VERY interested in earlier launch at Steam. Modified by Cooler on 2011-04-07 17:45:30 | Lankaras | 2011-04-08 20:08:27 |
My Steam version of Spectromancer updated itself automatically. Not inside of Steam but in the application itself. Then, I bought the expansion through the link in the game, entered the code, and it unlocked everything.
I didn't encounter any problems with this... So why would you wait for the release on Steam? It seems to me it isn't necessary.
| soldat12 | 2011-04-09 18:06:33 |
hey guys what about that 5 free games? jsut wonder. is it possible to play any class or only "free" class? and only 5 times? that could be too scary as for me
| Kaylee | 2011-04-09 21:19:17 |
I tried creating a "gag deck" of only spells... but this gag deck actually ended up being so powerful that I am undefeated against the archmage with it. I think the archmage AI just might not be equipped to counter something like that though. I bet it would fail horribly against a person.
Modified by Kaylee on 2011-04-09 21:19:55
I tried creating a "gag deck" of only spells... but this gag deck actually ended up being so powerful that I am undefeated against the archmage with it. I think the archmage AI just might not be equipped to counter something like that though. I bet it would fail horribly against a person. How'd you get around the fact that fire has only 3 spells and water on 2 (or did you just add random creatures and never use them)?
And what school did you pick? Death or sorcery (or another school with random unused creatures)? | Kaylee | 2011-04-09 23:19:19 |
I chose other creatures and never used them.
And so far I've tried with death, mech, sorcery and holy and it seems to work with those. Any class that has a high powered board clear spell. It works by far the best with death 7, where the games aren't even close. Of course, the ai seems to have trouble with that card in general.
The AI just never stops playing creatures. You can always kill more and more stuff the longer you wait with your destruction spells and eventually net a mana advantage that way. A human would probably suspect a board sweep (or two) and not play that 3rd, 4th, or 5th big creature if he already had a huge board advantage anyway.
Almost every turn not spent on clearing enemy creatures is spent on Meditation or Earth 4 to stay alive, btw.
Also, I've played less than 15 games total, and most of those were as death. So even though I'm undefeated, this is far from a comprehensive test of the "spell only vs ai" strategy.
Modified by Kaylee on 2011-04-09 23:20:37 | Zannoland | 2011-04-10 02:48:44 |
I chose other creatures and never used them.
And so far I've tried with death, mech, sorcery and holy and it seems to work with those. Any class that has a high powered board clear spell. It works by far the best with death 7, where the games aren't even close. Of course, the ai seems to have trouble with that card in general.
The AI just never stops playing creatures. You can always kill more and more stuff the longer you wait with your destruction spells and eventually net a mana advantage that way. A human would probably suspect a board sweep (or two) and not play that 3rd, 4th, or 5th big creature if he already had a huge board advantage anyway.
Almost every turn not spent on clearing enemy creatures is spent on Meditation or Earth 4 to stay alive, btw.
Also, I've played less than 15 games total, and most of those were as death. So even though I'm undefeated, this is far from a comprehensive test of the "spell only vs ai" strategy. what's your water deck 1-3-4-8?
Modified by Zannoland on 2011-04-10 02:48:56 | wiggin | 2011-04-10 03:14:02 |
That's interesting. I think Estarh could improve his AI further by incorporating this: Don't play more (expensive) creatures if you are already ahead, and the opponent might have powerful mass destruction.
| NovaBlas | 2011-04-10 07:12:45 |
Argh... I wish this would get on Steam already. What is the holdup?
| Gravekeeper | 2011-04-10 10:06:19 |
HA finaly the game makers listen to the sain
| Kaylee | 2011-04-10 11:32:04 |
Okay.. I did some more testing with my spell decks to make sure what I said actually holds up under real scrutiny. It does not. Not all of it anyway. Death and Holy (with heavy use of Holy 5) can compete fine with only spells against the ai, but Mech spell decks are extremely difficult to win with. I must have just gotten very lucky that night I won my first couple games as mech and thought that meant it worked along with the others.
So I installed T&B over a registered LoH. What surprised me is that I can't even get a preview of the new T&B classes. The screen is the new T&B screen but all I see is my old classes not the new three and I can't even play one game of draft?
Did I install something wrong? Or is there really no preview for this pack?
| KevlarZero | 2011-04-10 14:04:48 |
I logged onto the online servers with my Toshiba Netbook nb305 and updated to Truth & Beauty. I usually use shrink and fit to screen. Unfortunately, the new version shrinks way too much and the game appears small on my netbook with 1-2 inches of blackspace bordering the game window. Can this be fixed? Was planning on buying and playing the update today since I've got a day off but now I can't because of this resizing issue :)
| KevlarZero | 2011-04-10 14:23:47 |
Well, pushing alt-enter works, but the screen is left-justified with black space on the left, not centered anymore. But it'll do...
| Cooler | 2011-04-10 17:11:56 |
I logged onto the online servers with my Toshiba Netbook nb305 and updated to Truth & Beauty. I usually use shrink and fit to screen. Unfortunately, the new version shrinks way too much and the game appears small on my netbook with 1-2 inches of blackspace bordering the game window. Can this be fixed? Was planning on buying and playing the update today since I've got a day off but now I can't because of this resizing issue :) This was fixed yesterday, so please download&reinstall the game.
| Xanatar | 2011-04-12 08:10:02 |
I won against Time. Yes, It's not impossible. Good.  | NightsChild | 2011-04-14 11:47:02 |
I agree that Time is imbalanced.
I recently lost, because my Opponent used T4 to skip my Turn 3 Times in a Row.
Just before i was about to finish him.
It was simply ridiculous...
| Wavelength | 2011-04-14 15:08:58 |
Board presence against Time, guys. Board presence.
BOARD PRESENCE. I can't emphasize that enough.
If your opponent was able to play three Time Stops in a row safely, as you were about to finish him, it means you either didn't invest in board presence, or lost to some legendary Dragon draw. I'm guessing the former.
| Tillanz | 2011-05-02 08:27:58 |
Up until now I'd been waiting for the Steam release. I finally cracked and tried to buy a code through the in-game link, and got a timeout :( Please let me give you more money!
Error 118 (net::ERR_CONNECTION_TIMED_OUT): The operation timed out.
| kazzor | 2011-05-04 14:04:20 |
Yeah, still waiting for a steam release (got the original through steam so I want the expansion throug steam as well). Do you have any update? as in a week, month, autumn?
Thanks | kazzor | 2011-06-15 16:00:09 |
And there it is on steam. Thank you. Looking forward to play :-)
| Nagumoderblaue | 2011-07-24 15:29:03 |
Simple Question:
Is Deck building with truth and beauty possible in singleplayer campaign mode?
| Cooler | 2011-07-26 10:53:34 |
Is Deck building with truth and beauty possible in singleplayer campaign mode?
Custom deck is a game mode separate from campaign.
| Traconis | 2011-10-29 19:58:25 |
We're going to submit the game to Steam ASAP.BTW, game achievements are already integrated with Steam :) sorry for ressurecting an old thread - but regarding above: I got a Steam account and I'm quite an achievements hunter - but I bought Spectromancer directly from the game menu - is there is any way to link my current achivements to Steam platform?
Modified by Traconis on 2011-10-29 19:58:59 | katelyn | 2011-12-31 04:52:24 |
Believe it or not, yesterday I played someone a little below me in level
in three Time mirrors, and in all three games he played Chrono Engine
and I could not or did not use Tornado on it. In the first two games,
he played a SECOND Chrono Engine (in Game 2, this was his critical
mistake - using Time Stop as soon as he had it would have put me in a
bind).I won all three games. How? I think it's because I got a
lot of board presence, so he had to expend a lot of mana to keep up.
Once he got Chrono Engine on the board, he couldn't play anything too
useful with it, because he didn't have a lot of mana.I was one
of the many who saw the original proposal for Chrono Engine and thought
it was utterly gamebreaking. After having played 200 games as Time, and
probably almost 200 against it, I can say for sure that it is NOT a
broken card. | Deathfkpt | 2012-01-01 08:19:20 |
I was one of the many who saw the original proposal for Chrono Engine and thought it was utterly gamebreaking. After having played 200 games as Time, and probably almost 200 against it, I can say for sure that it is NOT a broken card. Wavelength said this a long time ago !
|