0. Hide-and-seek â makes target creature of level not higher than 10 invulnerable for 1 turn and deals to its owner damage equal to its attack
2. Backstab â halves hp of target elemental creature
3. Spirit of terror 3/25 â attacks all enemy creatures whose level is not higher than 2X (X = ownerâs special power)
4. Trap â next creature summoned by opponent dies instantly. Gives 1 additional action
5. Fairy thief 3/22 â when enters the game, decreases to 0 opponentâs power of element of opposite creature
6. Charmer 4/18 â when enters the game, switches owner (and slots) with strongest enemy creature
7. Nightmare 6/32 â opposite creature doesnât attack and deals 5 damage to its owner every turn. When nightmare attack opponent, decreases his elemental powers by 1
8. Illusionary elemental X/45 â attack is equal to owner`s special power+3. Increases growth of special power by 1. When enters the game, blocks 5 most expensive opponentâs cards for 1 turn
Modified by Sinist on 2016-08-13 19:08:53