ionasku | 2015-01-02 13:16:18 |
1.Zombie Huntsman cost 1 4/14 When this creature dies increase a random owner power by 1 2.Zombie Soldier cost 2 3/16 If this creature is destroyed by a spell or ability it rebirths into a random owner's empty slot 3. Zombie Guru cost 3 3/11 When this creature is destroyed by battle it reirths into the same slot 4. Zombie Tactician cost 4 5/29 When summoned select 1 target opponent's creature .That target's ability becomes:Each turn decrease a random opponent power by 1 ( works only on creatures that have continous abilities) 5.
Zombie Knight cost 5 5/24 When a zombie creature dies deal 5 damage to owner and heal 5 life to owner 6.
Zombie Lord cost 6 6/23 When this creature dies owner can summon a zombie creature it's cost is considered 0 7. Zombie
Overlord cost 7 8/25 Each turn you owner destroy 1 creature on his side of the field; Zombie's Overlord cost becomes equal to that of the destroyed creature 8. Zombie Dragon cost 8 8/37When this creature dies select 1 target creature and destroy it Modified by ionasku on 2015-01-04 05:04:26 Wavelength | 2015-01-02 13:56:17 |
Come on, this is just silly.
ionasku | 2015-01-02 14:37:59 |
Come on, this is just silly. bring on the arguments
Sinist | 2015-01-02 15:51:04 |
... bring on the arguments
Do you seriously want to know why 8 is broken, or why 7 is useless, or why the whole class is boring and way too cliched?
ionasku | 2015-01-02 17:29:14 |
... Do you seriously want to know why 8 is broken, or why 7 is useless, or why the whole class is boring and way too cliched?
A zombie themed class fits this game. But if you both think it's boring i'll remake this one someday. As for now just close this topic Check the latest Gladiator and Machine Herald class guys
Modified by ionasku on 2015-01-02 17:30:31 Wavelength | 2015-01-02 23:56:03 |
To be more specific, most of your cards were ridiculously (and almost comically) overpowered. For example your 5/29 cost 4 that could shut down the effect of any opponent creature in the game at the cost of one random mana for a few turns, or your cost... 6 I think it was, that could very easily steal 30+ life (5 damage/heal * 6 creatures dying) from the opponent over its lifetime. I had no problem with the Zombie theme. In the future, please do not edit out your whole class or your whole post. While there's no rule against this, I consider it disrespectful and I for one won't review the class of anyone who's known for doing this. If you still have your class saved somewhere, please restore it and I'll either leave this topic open or close it at your request. If you don't have it anymore, I'm just going to delete this topic in ~24 hours since there's no longer a class suggestion here. Thanks!
Modified by Wavelength on 2015-01-02 23:57:33 ionasku | 2015-01-04 05:17:18 |
Ok so I reposted it and made some tweaks
1-3 no change 4 now it works only on creatures with continuous abilities like Hydra or Fire Elemental but not on Bargul or Griffin that basically have no abilities after summoning. This card was designed to shut down big creatures like Astral Guard or Elementals. Also zombie 4 ability doesn't affect Ice Golems or Phoenix if opponent's fire power is below 10 5 now the ability activates only if a zombie creature dies 6. now you can summon only a zombie creature without spending mana 7. I wanted this one to be a more powerful version of death 4 since it requires sacrifice. Owner can destroy a cheap goblin for example so this creatures cost becomes 1 (only for 1 turn) 8. now it simply destroys 1 target creature
GarryHe | 2015-01-23 22:52:29 |
the idea of having a class with rebirth features is good! but what you proposed is too strong, it's not gonna be fair |