HeLLo Valentyne and alse Players This is Me Again Ruby456
Developers and Programmers
Just a CONCLUSSION Of Mine :
I think Goblin Looter is another Source Like a Generator to Gett ,some mana if we Doesen't Hadd ,the Mind master...
In this GAME PLAY I USE A FORCE OF SOME 3 Goblin Looters , and wass a good Mana Catch to wins the Game !
Playing vs Advanced mage .
My second 2 games wass against Master mage Score wass 1 - 1 .
ALLways i play some Trainings before i go Duels in Online
I think this Help me to play better and it is Very Funny to Play vs Master mage! after u feel that's Easy to wins Against Expert mage and Advanced mage ...here is the Games thx ( Better World to Spectromancer with GOBLINS )
A nice little goblin tool.
.........Goblin Looter strongly objects to being called a tool!!
I thought it was Goblin Tooler? :-P
Wavelength Hru ? U can Tell Me what is Counter the some Class Rush ?
And yes this is Funny : Captain Looter Goblin
Wavelength Hru ? U can Tell Me what is Counter the some Class Rush ?And yes this is Funny : Captain Looter Goblin
...You're asking how to counter rushes in general?* Global destruction - the single best way to remove your opponent's board control, just watch out for Golems or creatures with 30+ health. just remember that if you use E9 you are probably nullifying your own powerful heals like E4 and can die to scaling damage like F11 or A6, so in some cases its better to engage enemy board than to reset it.* Faerie Sage - the only card card in the game that gives you reasonable healing and board presence at the same time, which buys you a lot of time (Water Elemental does this but it's too expensive from a pure healing point of view; Timeweaver can also do this for the Time class). defending with Sages is alright if you are on par with enemy mana generation, but its terrible against F11 and E10 synergy, for example... what it does counter extremely well is Griffin rushdowns, and its a hard counter to A2 into A6 flanking... W10 is kind of the best heal along with E4 for longer games.* Rejuvenation - if your opponent is rushing more with direct damage than board presence, Rejuvenation is the single best counter in the game. just dont fall behind in presence, because each time you use it, you didnt place more presence and fell behind on presence.* Saving your sweeps - it's tempting to use a sweep on turn 2 or 3 to kill the opponent's mana gainer. If your healing isn't great, sometimes it's better to just play creatures that can survive a few hits, then use your sweep once the board is more full to take control of it. Don't forget that creatures that act like sweeps (Greater Demon, Steam Tank) can be just as good for this purpose, but they are usually expensive.* Spread attackers - Due to how expensive they are this is not the ideal way to deal with rushes, but if the opponent is using a lot of creatures rather than direct damage to rush you down, a well-timed spread attacker can be like a sweep. In general, I only play a spread attacker that's in the same house as my main heal (e.g. Cloud vs. Sage, Hydra vs. Rejuv) if I have 40 or more life or I am sure that my opponent can't rush me down. it resonates with what E9 does... Earth is your defensive power, but you have to use it appropriately... E3 and E12 are appropiate when there is no direct damage and its a battle for presence and blocking off creatures... E1 forces the opponent to go horizontal or be punished for it... E2 helps your vertical be stronger.... E4 is for burst healing against direct damage... E11 is when you are going for a strong presence play and will not die in the next 3-4 turns...* Ice Guard - Essentially doubles your life while he's in play. Be careful about where and when you place him - you want to do it when your opponent is far away from using his sweep and in a spot across from creatures with 5 or less attack; preferably 3 or less attack. In general, you want to play Ice Guard when you have another reliable heal (A4, E1/2/4, maybe E11) and at least one of the following: decent (but not excellent) board-presence cards, excellent direct-damage cards, or two global-destruction cards. it ruins the opponent's direct damage timings and forces to engage with presence at least until the W6 dies, its similar to what White Elephant does.* Elven Healer - If your other healing options aren't so good, play a couple of these early on. Be careful, though, since they are easy to kill - getting three knocked out at the same time by an opponent's sweep opens you up to a board rush. they're kind of presence bait, because the only efficient way to kill a number of these is by engaging them with presence or killing them with AcidRain.... so if you bait for enemy presence, you probably gonna need some type of Destruct for when your E1s die (and they WILL)
This things i know ! i wass wondering ( Example the Illusion Class ) when somebody succed , to out some Hypnotist creatures some 3 or 4 it is very Dangerous ,couse it's Owner's Illusion powers by 1 to How i can destroy it ? Or this spamm of Hypnotist Illusion power it is not a Rush ?
I think it's Same Like a RUSH or maybe this is a Confussing ...it is nott a Rushing Thing ?
This things i know ! i wass wondering ( Example the Illusion Class ) when somebody succed , to out some Hypnotist creatures some 3 or 4 it is very Dangerous ,couse it's Owner's Illusion powers by 1 to How i can destroy it ? Or this spamm of Hypnotist Illusion power it is not a Rush ?I think it's Same Like a RUSH or maybe this is a Confussing ...it is nott a Rushing Thing ?