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DKill
2014-08-15 15:44:22
All are creatures, still everybody is spell oriented. Every effect is related to spells.
Its pretty decent class, But I found it in my folders and created over a month ago. So just a quick copy paste and rough edits.
Reviews are welcomed.
Cost 1
Dwarf
Attack 3 Life 16
Whenever owner casts any spells, heals 4 life to itself.
Cost 2
Berserker
Attack 5 Life 20
Whenever any opponent's spell deals damage to Berserker, deals half damage to opponent.
(Note: If Opponent's A8 deals 9 damage to it, It deals 5 damage to opponent directly)
Cost 3
Spell Guard
Attack 4 Life 12
Prevents opponent from using spell next turn. Immune to spells.
Cost 4
Dragon's Keeper
Attack 4 Life 22
All spell damage is increased by 5.
Cost 5
Dwarven Guard
Attack 6 Life 30
Whenever owner cast spells, increase that mana pool by number of creature died by that spell.
(Note: When casted F6 and it kills 3 creatures, Owner gets 3 fire mana back)
Cost 6
Spell Collector
Attack 6 Life 32
Whenever opponent casts spell, Increase owner's Special mana by 1.
Cost 7
Dwarven Magician
Attack 8 Life 32
Attack same turn as summoned. Increase cost of all opponent's spells by 2.
Cost 8
Astral Magician
Attack 8 Life 40
Prevents opponent from using spell next turn. All owner's spell cost is reduced by 2.
RedRook
2014-08-17 21:09:15
When I have some more time I would like to critique this whole class, for now, I'll just do a couple cards.
2. I like this card idea - it is almost like a Wall of Reflections. The stats look pretty good too. High attack for in case no spells are cast, but low enough health that it is not too strong.
5. This guy is too powerful. The issues are the mass destruct spells: Armageddon, Acid Rain, Stone Rain. These combos are too deadly, especially Armageddon since it will boost fire for another nuke, plus this guy will survive the destruction with his 30 life.
I will hopefully return to this class when I have more time. Keep up the good work!
Modified by RedRook on 2014-08-23 15:43:39
Sinist
2014-08-18 09:42:35
1. Depends a lot on what draw do you have. For example, combined with meditation it gives both mana and hp... Not really good design.
2. Needs debuff. Definitely. Too much hp.
3. Nice concept!
4. Overpowered, especially if you have air 3.
5. O_o Agree with RedRook.
6. Probably underpowered a bit.
7.
8. Bad design, see 1.
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