Sinist | 2014-08-13 19:01:49 |
Inclines to very agressive style1. Fire eater 5/15 â when enters the game, instantly attacks all creatures. 2. Merchant 3/22 â when enters the game, swaps cards of elements of his neighbors to random ones. 3. Scout 3/16 â deals doubled damage to opponent. When enters the game, reveals 4 random enemy cards. 4. Berserk 7/22 â when enters the game, begins to exchange blows with opposite creature until one of them dies. 5. Rider 6/25 â deals triple damage if opposite creature has full hp. 6. Warchief 5/29 â neighbours receive no damage but die too when warchief dies. 7. Assassin 8/19 â when enters the game, halves current hp of opposite player. 8. Chief shaman 4/39 â when owner heals, deals the same amount of damage to opponent (max = 12). When enters the game, blocks growth of enemy powers for 1 turn. Modified by Sinist on 2014-08-13 19:01:56 ionasku | 2014-08-14 16:25:59 |
I really like the idea behind Berserk but instead of a creature i imagined this one as a spell something like...let's say rivalry of the lords: Both players choose 1 target creature on their side of the field all other creatures are destroyed. owner's creature exchange blows with opponent's creature until one of them dies (their abilities are negated) during battle. So here are my thoughts
p.s. please check out my classes
RedRook | 2014-08-17 21:02:02 |
Some nice ideas here, Sinist. No offense, but I see more of a collection of ideas & cards rather than a set class - but that is no issue at all! You have created some unique & Sinistesque cards here! Nice job. I will give you some thoughts on the individual cards. 1. He would be best friends with Orc Chieftain A little too strong for a cost 1 I think, for reasons of spamming - it is a Fire Wall with 15 life plus is keeps attacking! Really cool idea, but a bit too overpowered. 2. Is this like a sort of "shuffle" effect? That might bee too risky for the game & draw some complaints. Also bad for the information game. As an idea however, I think it is very cool! I could see a card like this in the offline campaign or League of Heroes. 3. Revealing cards can be fun & helps with information game, but some players like the challenge of figuring it out for themselves - lower leveled players may not really like it for they might not fully appreciate or understand the significance of the draw rules & information. Here is just a suggestion: perhaps a single random card can be revealed when the Scout attacks the opponent directly? 4. Awesome! A great concept! I could never see a card like this being in the game - but it is still a really fun & creative card! Nice work! 5. Cool idea...Almost like a Titan & almost like Banshee. 6. Another really cool concept. Might bee a little too healthy when considering Astral Guards & Master Healers & such - but I really like the idea. Maybe put it at least in range of Stone Rain. Like a Reaver+Holy Guard almost. 7. Crazy potential of ruining the opponent's healing. But good that it is high-cost. Personally I don't like it, but that is just me. You know my feleings about cards that the opponent is helpless to. 8. Great when you have nice healing, but poor otherwise. Another Sinistesque card design you use healing like no other player!
You have some really unique & interesting cards here, Sinist. Thank you for your class suggestion.
Sinist | 2014-08-18 09:50:06 |
I agree with you. This was one of my earliest class suggestions, I still have a lot of more thematic ones. 1. You must have misread description... He attacks all creatures, even his allies. 2. Shuffle, yes. Well, it is not like such card would ever exist in mutliplayer. It is original concept though. 3. Good idea, I am going to redesign this guy 4. ^__^ 6. Maybe... but then it becomes too hot-and-cold depending on whether opponent happened to draw earth 9 or not. Not sure here. 7. Opponent is kinda helpless against illusion 5 too then 8. "Sinistesque", lol ionasku, Ok |