Sinist | 2014-01-10 08:58:00 |
...and I counsel you by way of caution to forbear from crossing the moor in those dark hours when the powers of evil are exalted.1. Winged viper 3/11 - when enters the game, blocks enemy spells for 1 turn. Ability (1) - charge: switches places with target friendly creature and doubles its attack for 1 turn. 2. Will-o-wisp 3/21 - when opponent summons creature, it is moved into slot opposite to will-o-wisp (if it is empty). Ability (1) - mana burst: at the opponent turn owner will get 1 special mana every time he receives damage. 3. Giant slug 4/15 - heals itself completely at the beginning of the turn. Ability (2) - infection: summons parasite 3/9 (doubles damage received by neighbours) in target enemy slot. 4. Bog guardian 5/22 - when attacks opponent, increases all owner powers by 1. Ability (1) - arrow of oblivion: opponent loses card of target creature, guardian skips turn. 5. Wyvern 4/26 - when any creature dies, heals 2 hp to itself and owner. Ability (0) - wing protection: redirects all damage dealt to target creature to itself for 1 turn. 6. Gorgon 7/33 - when attacks opponent, stuns all his creatures. Ability (3) - death glare: destroys target creature and receives X damage (X=max xp of destroyed creature). 7. Cursed basilisk 5/42 - when kills creature, zeroizes opponent power of that element. Ability (1) - tail strike: deals 5 damage to opposite creature and its neighbours. 8. Swamped dragon 8/44 - when enters the game, opponent loses card of opposite creature and its neighbours. Ability (4) - plague breath: reduces hp of all enemy creatures to 12.
Modified by Sinist on 2014-03-24 09:04:18 Sinist | 2014-01-10 08:59:58 |
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Sinist | 2014-01-10 09:01:14 |
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Sinist | 2014-01-10 09:01:40 |
1. block enemy spells? which you mean? prevent opponent from using skill or neglect opponent spell effect? 2. look like a trapper card, it kinda awesome idea 3. cost 3, almost un-kill-able unless opponent spam all attack-all-creatures or high elemental with high attack... kinda op actually for this cost. 4. might lower some attack or hp to balance it... blind prophet cost 6, while your cost 4, although your only will get after the attack phase. 5. this is good, might raise the healing a bit ( just my opinion ) 6. did you mean if gorgon is unblocked and only stun creatures while deal damage to opponent? well the idea is kinda good, although slightly op somehow 7. instead of zero, maybe can minus x number to power 8. cannot summon opposite creature and it neighbors anymore? this kinda OP even the dragon damage are very low
btw this image, if i recall correctly, it look like 1 of the magic the gathering card LOL Sinist | 2014-01-10 15:29:56 |
1. First efefct of course - otherwise I would have written "negate". "Blocking" cards effect has already been used in Spectro League of heroes btw. 3. Maybe, but remember that swamp cards are supposed to be more powerful than average of their level because of uniqueness. 4. This is why it is not overpowered: opponent is allowed to play around this effect. 5. May go to broken category then... 6. Did you misread the effect? It activates saboteur-like - only when opponent is damaged by gogon. All enemy creatures will be stunned. 7. On this stage opponent is likely to have many big guys on the board and thus spend a lot of power of their elements... thi is why mana advantage from basilisk is not nearly as high as seems. 8. And why not? Cheap saboteurs can do the same thing multiple times. Really? Havent noticed
Modified by Sinist on 2014-01-10 15:30:12
3. Imagine at the 2nd or 3th turn, you already can spawn it, it almost completely dominated the board early the game unless opponent use Armageddon or Stone Rain LOL or maybe you can increase it hp slightly and make it receive 50% damage for spells, something like that. 4. Ability (1) - arrow of oblivion: opponent loses card of target creature, guardian skips turn LOL kinda too easy to remove an opponent card by a small payoff... opponent might only can use ONCE wall of fire, griffin or faerie sage... 5. You right, I dint notice is any creatures. 8. I totally forgot goblin sabotuer for this class lol Sinist | 2014-01-11 08:28:32 |
3. Sure, and wolverine/energy beast are able to dominate early game as well. Not being veulnerable to water 8. 4. Remember that it takes not only mana but turn as well. Turn is the most precious resource in Spectro.
Sinist | 2014-01-11 19:12:49 |
Any more feedback? RedRook | 2014-01-26 16:29:56 |
Any more feedback? Nice work Sinist! I'd like to give you my thoughts on this class, I just haven't had the time. But I must say, excellent job on the illustrations! srbhkshk | 2014-01-27 03:37:06 |
1. Seems weaker than the Goblin shaman on its own, but the ability is decent. 2. Pretty weak, how do you plan to use it? Ability is decent though. 3. It looks okay, do you think the attacks's a bit low for 3 mana? Nice ability BTW. 4. The card is nice, ability is good too. 5. Weak. 6. This seems really strong. 7. I don't know, reduction by 3-4 would be a better choice, Ability seems a bit weaker than falcon's but stronger than Sorcery-2 lol. 8. The card needs better stats and the ability is useless without Arma/Stone rain. Sinist | 2014-01-27 08:26:19 |
1. While shaman increases cost of enemy spells, he cannot prevent casting them sometimes. 2. For rush support, or to save mana generator or other valuable creature. 3. Maybe, but this is because slug is really hard to kill. 5. I disagree here. Potential hp regeneration for both player and vywern is huge - remember what goblin marauder is able to do. 7. As I said, on this stage opponent is likely to have many big guys on the board and
thus spend a lot of power of their elements... thi is why mana advantage
from basilisk is not nearly as high as seems. 8. Hmm, so you think its ability is not worth it? really?..
srbhkshk | 2014-01-27 09:27:56 |
1. Equivalently this card does not increase the cost when the opponent does cast the spell, so they are about even in effect. 5. There's an acceptable combo with mass destruction, without that I don't see what's the use, It's attack is pathetic and 2 hp is really not a big deal. 7. Indeed but with it's ability you could use it to finish 8-9 attack elementals, that would be a huge loss. 8. Is probably okay when the opponent has a 4 new huge guys on board but you always need to play this card when they are fresh, otherwise you would be taking maybe 2 creatures from 30 hp to 17 and 0 effect on the others, Control-5 is cheaper, much less situational, usable much earlier and affects everything on board. Sinist | 2014-01-27 09:35:58 |
1. Ok, but it also has quite useful ability as you said. 5. Well, I guess only practice could show... Btw, maraudeur and timeweaver have almost as "pathetic" attack too) 2 hp from one creature? Maybe. But it combines very good with fire walls, spells, etc. 7. So opponent has to be careful not to put injured elementals at risk... Speaking of elementals, basilisk is relatively easy to counter since they can "drop" their attack and mana at any moment. 8. Maybe you are right. And what if dragon reduced hp to 10?
Modified by Sinist on 2014-01-27 09:36:29 Sinist | 2014-11-23 09:29:11 |
Just for some interest...
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