FIRE CARDS


4 16
1
Goblin Berserker
Fire creature, cost 1
Attack 4, life 16
Goblin Berserker deals 2 damage to
neighboring creatures each turn.


0 5
2
Wall of Fire
Fire creature, cost 2
Attack 0, life 5
When Fire Wall is summoned it deals
5 damage to opponent's creatures.


3 13
3
Priest of Fire
Fire creature, cost 3
Attack 3, life 13
Priest of Fire increases by 1
the growth of owner's Fire power.


4 18
4
Fire Drake
Fire creature, cost 4
Attack 4, life 18
Fire Drake attacks the same
turn as summoned.


3 16
5
Orc Chieftain
Fire creature, cost 5
Attack 3, life 16
Orc Chieftain increases the attack
of neighboring creatures by 2.

6

Flame Wave
Fire spell, cost 6
Deals 9 damage to opponent's creatures.


6 20
7
Minotaur Commander
Fire creature, cost 7
Attack 6, life 20
Minotaur Commander increases by 1
the attack of all other owner's creatures
(except walls).


8 24
8
Bargul
Fire creature, cost 8
Attack 8, life 24
When Bargul is summoned it deals
4 damage to each other creature.

9

Inferno
Fire spell, cost 9
Deals 18 damage to target creature
and 10 damage to all other
opponent's creatures.


? 35
10
Fire Elemental
Fire creature, cost 10, attack is equal
to owner's Fire power, life 35
When Fire Elemental is summoned
it deals 3 damage to opponent
and opponent's creatures.
Fire Elemental increases by 1
the growth of owner's Fire power.

11

Armageddon
Fire spell, cost 11
Deals (8+caster's Fire Power) damage
to each creature and to opponent.


9 41
12
Dragon
Fire creature, cost 12
Attack 9, life 41
Dragon increases by 50% all damage
from spells owner cast
(total damage will be rounded up).
WATER CARDS

1

Meditation
Water spell, cost 1
Increases owner's Fire, Air
and Earth powers by 1.


5 22
2
Sea Sprite
Water creature, cost 2
Attack 5, life 22
Sea Sprite deals 2 damage
to owner each turn.


3 10
3
Merfolk Apostate
Water creature, cost 3
Attack 3, life 10
When Merfolk Apostate is summoned
it increases owner's Fire power by 2.


4 12
4
Ice Golem
Water creature, cost 4
Attack 4, life 12
Ice Golem receives no damage
from spells and abilites.


3 16
5
Merfolk Elder
Water creature, cost 5
Attack 3, life 16
Merfolk Elder increases the growth
of owner's Air power by 1.


3 20
6
Ice Guard
Water creature, cost 6
Attack 3, life 20
Ice Guard reduces by 50%
all damage done to owner
(total damage will be rounded up).


5 17
7
Giant Turtle
Water creature, cost 7
Attack 5, life 17
Each damage done to Giant Turtle
is reduced by 5.

8

Acidic Rain
Water spell, cost 8
Deals 15 damage to each creature.
Reduces by 1 all opponent's powers.


7 34
9
Merfolk Overlord
Water creature, cost 9
Attack 7, life 34
Merfolk Overlord allows creatures
summoned into neighboring slots
to attack the same turn
they come into play.


? 38
10
Water Elemental
Water creature, cost 10, attack is equal
to owner's Water power, life 38
When Water Elemental is summoned
it heals 10 life to owner.
Water Elemental increases by 1
the growth of owner's Water power.


6 22
11
Mind Master
Water creature, cost 11
Attack 6, life 22
Mind Master increases by 1
the growth of all owner's powers.


1 16
12
Astral Guard
Water creature, cost 12
Attack 1, life 16
Astral Guard decreases by 1
the growth of all opponent's powers.
AIR CARDS


4 11
1
Faerie Apprentice
Air creature, cost 1
Attack 4, life 11
Faerie Apprentice increases by 1
the damage owner's spells deal.


3 15
2
Griffin
Air creature, cost 2
Attack 3, life 15
When Griffin is summoned
if owner's Air power is 5 or more
it deals 5 damage to opponent.

3

Call to Thunder
Air spell, cost 3
Deals 6 damage to target creature.
Deals 6 damage to opponent.


4 19
4
Faerie Sage
Air creature, cost 4
Attack 4, life 19
When Faerie Sage is summoned
it heals owner an amount of life
equal to owner's Earth power,
but not more than 10 life.


0 28
5
Wall of Lightnings
Air creature, cost 5
Attack 0, life 28
Wall of Lightnings deal 4 damage
to opponent each turn.

6

Lightning bolt
Air spell, cost 6
Deals (5+caster's Air power) damage
to opponent.


6 18
7
Phoenix
Air creature, cost 7
Attack 6, life 18
Each time Phoenix dies
if its owner's Fire power is 10 or greater
Phoenix rebirth.

8

Chain Lightning
Air spell, cost 8
Deals 9 damage to opponent
and each of opponent's creatures.


4 20
9
Lightning Cloud
Air creature, cost 9
Attack 4, life 20
Lightning Cloud's attack damages
opponent and each of opponent's creatures.

10

Tornado
Air spell, cost 10
Destroys target opponent's creature.


? 44
11
Air Elemental
Air creature, cost 11, attack is equal
to owner's Air power, life 44
When Air Elemental is summoned
it deals 8 damage to opponent.
Air Elemental increases by 1
the growth of owner's Air power.


9 40
12
Titan
Air creature, cost 12
Attack 9, life 40
When Titan is summoned
it deals 15 damage to the creature
in the opposing slot.
EARTH CARDS


2 12
1
Elven Healer
Earth creature, cost 1
Attack 2, life 12
Elven Healer heals owner
3 life each turn.

2

Nature Ritual
Earth spell, cost 2
Nature Ritual heals 8 life
to target caster's creature.
Caster receives 8 life.


1 22
3
Forest Sprite
Earth creature, cost 3
Attack 1, life 22
Forest Sprite's attack damages opponent
and each of opponent's creatures.

4

Rejuvenation
Earth spell, cost 4
Caster gains an amount of life
equal to twice caster's Earth power.


1 13
5
Elf Hermit
Earth creature, cost 5
Attack 1, life 13
Elf Hermit increases the growth
of owner's Earth power by 2.

6

Natural Fury
Earth spell, cost 6
Deals to opponent damage
equal to the total attack
of caster's two biggest creatures.


4 21
7
Giant Spider
Earth creature, cost 7
Attack 4, life 21
When Giant Spider is summoned
it summons 2/11 Forest Spiders
into its neighboring slots.


6 25
8
Troll
Earth creature, cost 8
Attack 6, life 25
Troll regenerates 4 life to itself each turn.

9

Stone Rain
Earth spell, cost 9
Deals 25 damage to each creature.


? 48
10
Earth Elemental
Earth creature, cost 10, attack is equal
to owner's Earth power, life 48
Earth Elemental increases by 1
the growth of owner's Earth power.


3 36
11
Master Healer
Earth creature, cost 11
Attack 3, life 36
Each turn Master Healer heals 3 life
to owner and each of owner's creatures.


3 40
12
Hydra
Earth creature, cost 12
Attack 3, life 40
Hydra's attack damages opponent
and each of opponent's creatures.
Regenerates 4 life to itself each turn.
DEATH CARDS

1

Dark Ritual
Death spell, cost 1
Deals 3 damage to opponent's creatures.
Heals 3 life to caster's creatures.

2

Cursed Fog
Death spell, cost 2
Deals 12 damage to each creature.
Deals 3 damage to opponent.


4 20
3
Banshee
Death creature, cost 3
Attack 4, life 20
When Banshee is summoned
it deals damage to the creature
in the opposing slot
equal to half of that creature's life
(rounded up).


7 45
4
Emissary of Dorlak
Death creature, cost 4
Attack 7, life 45
Emissary of Dorlak must be summoned
onto another of owner's creatures.
That creature is sacrificed.

5

Blood Ritual
Death spell, cost 5
Destroy target caster's creature.
Deals X damage to opponent's
creatures, where X is equal
to the life of the destroyed creature.


7 35
6
Keeper of Death
Death creature, cost 6
Attack 7, life 35
Each time an opponent's creature dies
Keeper of Death increases
owner's Death power by 1.

7

Drain Souls
Death spell, cost 7
Destroys all creatures. Caster receives
an amount of life equal to twice
the number of destroyed creatures.
When Drain Souls is cast it is replaced
with Rage of Souls spell card.


7 40
8
Master Lich
Death creature, cost 8
Attack 7, life 40
When Master Lich is summoned
it permanently increases cost
of all opponent's cards by 1.
HOLY CARDS


4 9
1
Paladin
Holy creature, cost 1
Attack 4, life 9
When Paladin is summoned it heals
4 life to each of its owner's creatures.


4 14
2
Monk
Holy creature, cost 2
Attack 4, life 14
When Monk dies it increases
owner's Holy power by 2.


4 24
3
Holy Guard
Holy creature, cost 3
Attack 4, life 24
Holy Guard decreases by 2 all damage
done to neighboring creatures

4

Divine Justice
Holy spell, cost 4
Heals 12 life to target creature
and deals 12 damage
to each other creature.

5

Divine Intervention
Holy spell, cost 5
Increases by 2 caster's
Fire, Water, Air and Earth powers.
Heals 12 life to caster.

6

Wrath of God
Holy spell, cost 6
Deals 12 damage to each
of opponent's creatures, and then
increases caster's Holy power by 1
for each opponent's creature survived.


8 42
7
Angel
Holy creature, cost 7
Attack 8, life 42
When Angel is summoned
it increases owner's Holy power by 3.


8 48
8
Archangel
Holy creature, cost 8
Attack 8, life 48
When Archangel is summoned it
completely heals all owner's creatures.
MECHANICAL CARDS

0

Overtime
Mechanical spell, cost 0
Increases caster's Mechanical power by 1.


4 17
2
Dwarven Rifleman
Mechanical creature, cost 2
Attack 4, life 17
Each time opponent summons a creature
Dwarven Rifleman deals 4 damage
to that creature.


2 17
3
Dwarven Craftsman
Mechanical creature, cost 3
Attack 2, life 17
Dwarven Craftsman increases the growth
of owner's Mechanical power by 1.


4 23
4
Ornithopter
Mechanical creature, cost 4
Attack 4, life 23
Ornithopter deals 2 damage to each
of opponent's creatures each turn.


6 19
5
Steel Golem
Mechanical creature, cost 5
Attack 6, life 19
Steel Golem receives no damage
from spells and abilites.
Each damage done to Steel golem
is reduced by 1.


8 29
6
Cannon
Mechanical creature, cost 6
Attack 8, life 29
Cannon deal 8 damage each turn
to the opponent's creature
with the most hit points.

7

Cannonade
Mechanical spell, cost 7
Deals 19 damage
to opponent's creatures.


8 42
8
Steam Tank
Mechanical creature, cost 8
Attack 8, life 42
When Steam Tank is summoned it deals
11 damage to opponent's creatures.
ILLUSION CARDS

1

Madness
Illusion spell, cost 1
Deals to each of opponent's
creatures damage equal to
the attack of that creature.


4 4
2
Phantom Warrior
Illusion creature, cost 2
Attack 4, life 4
Each damage done to
Phantom Warrior
is decreased to 1.

3

Hypnosys
Illusion spell, cost 3
The two biggest of the opponent's
creatures attack opponent.


0 20
4
Wall of Reflection
Illusion creature, cost 4
Attack 0, life 20
Each time Wall of Reflection
receives damage it deals an equal
amount of damage to opponent.


6 22
5
Spectral Assassin
Illusion creature, cost 5
Attack 6 life 22
When Spectral Assassin is summoned
it deals 12 damage to opponent.


7 35
6
Spectral Mage
Illusion creature, cost 6
Attack 7 life 35
When Spectral Mage is summoned
it deals damage to each
of opponent's creatures
equal to the cost of that creature.


8 40
7
Oracle
Illusion creature, cost 7
Attack 8, life 40
Each turn Oracle deal damage
to opponent equal to owner's
Illusion power.


5 38
8
Hypnotist
Illusion creature, cost 8
Attack 5 life 38
When Hypnotist is summoned
it deals 5 damage to opponent
and to opponent's creatures.
Hypnotist increases by 1 the growth
of owner's Illusion power.
CONTROL CARDS


4 12
1
Goblin Shaman
Control creature, cost 1
Attack 4, life 12
Goblin Shaman increases the cost
of all opponent's spells by 1.

2

Weakness
Control spell, cost 2
Reduces by 1 all opponent's powers.
Deals 3 damage to opponent.


0 17
3
Damping Tower
Control creature, cost 3
Attack 0, life 17
Damping Tower increases the cost
of all opponent's cards by 1.


5 24
4
Ancient Horror
Control creature, cost 4
Attack 5, life 24
Ancient Horror forces all of opponent's
creatures with cost less than owner's
Control power to skip their attack.

5

Poisonous Cloud
Control spell, cost 5
Reduces by 1 all opponent's powers.
Deals to each of opponents's creatures
damage equal to half of its life
(rounded up).


4 18
6
Ancient Witch
Control creature, cost 6
Attack 4, life 18
When Ancient Witch is summoned
it reduces all opponent's powers by 2.


8 36
7
Mindstealer
Control creature, cost 7
Attack 8, life 36
Whenever a creature in the opposing
slot attacks, it deals damage to
itself instead of Mindstealer.


9 50
8
Ancient Giant
Control creature, cost 8
Attack 9, life 50
When Ancient Giant is summoned
it stuns opponent preventing him from
using any cards next turn.
CHAOS CARDS


4 12
1
Insanian Peacekeeper
Chaos creature, cost 1
Attack 4, life 12
Insanian Peacekeeper heals 1-6 life
to owner each turn.


4 14
2
Insanian Berserker
Chaos creature, cost 2
Attack 4, life 14
Insanian Berserker deals 1-6 damage
to opponent each turn.

3

Doom Bolt
Chaos spell, cost 3
Deals 25 damage to
a random creature of opponent's.

4

Chaotic wave
Chaos spell, cost 4
Deals 2-12 damage to each
of opponent's creatures.
Heals 2-12 life to each
of caster's creatures.


3 24
5
Insanian Shaman
Chaos creature, cost 5
Attack 3, life 24
Each turn Insanian Shaman reduces
a random power of opponent's by 2.


6 26
6
Insanian Lord
Chaos creature, cost 6
Attack 6, life 26
Each turn Insanian Lord increases
a random power of owner's by 2.


6 35
7
Insanian Catapult
Chaos creature, cost 7
Attack 6, life 35
Insanian Catapult deals 10 damage
to random opponent's creature each turn


6 45
8
Insanian King
Chaos creature, cost 8
Attack 6, life 45
At the end of each owner's turn
Insanian King summons a 4/15 soldier
to a random slot.
DEMONIC CARDS


4 9
1
Lemure
Demonic creature, cost 1
Attack 4, life 9
When Lemure dies it is replaced
by a 3/8 Scrambled Lemure.

2

Explosion
Demonic spell, cost 2
Destroys target of caster and deals
28 damage to the creature
in the opposing slot.

3

Power Chains
Demonic spell, cost 3
Deals 12 damage to target Fire,
Water, Air or Earth creature.
Opponent loses 3 power of that type.


6 23
4
Ergodemon
Demonic creature, cost 4
Attack 6, life 23
When Ergodemon dies, opponent
loses 1 power of each type.


2 21
5
Demon Quartermaster
Demonic creature, cost 5
Attack 2, life 21
Demon Quartermaster increases the growth
of owner's Demonic power by 1. When
Demon Quartermaster dies it is replaced
with a 6/20 Enraged Quartermaster.

6

HellFire
Demonic spell, cost 6
Deals 13 damage to each
of opponent's creatures. Caster
gains 1 fire power for each creature
destroyed by this spell.


3 36
7
Three-headed demon
Demonic creature, cost 7
Attack 3, life 36
Each time Three-headed Demon attack
it deals damage to opponent
and to each of opponent's creatures.
'+'When Three-headed Demon dies it is
replaced with a (2/25) Demon Apostate.


8 45
8
Greater Demon
Demonic creature, cost 8
Attack 8, life 45
When Greater Demon is summoned
it deals damage to opponent
and each of opponent's creatures
equal to owner's Fire power,
but not more than 10 damage.
SORCERY CARDS

1

Healing Spray
Sorcery spell, cost 1
Heals 8 life to target creature
and 6 life to its neighbors.

2

Fireball
Sorcery spell, cost 2
Deals 8 damage to target creature
and 6 damage to its neighbors.

3

Steal Essence
Sorcery spell, cost 3
Deals 5 damage to target creature.
If the creature is destroyed by this spell,
caster gains 4 Sorcery power.

4

Sacrifice
Sorcery spell, cost 4
Destroy target caster's creature.
Caster gains 3 Fire, Water,
Air and Earth power.

5

Ritual of Glory
Sorcery spell, cost 5
Completely heals all caster's creatures
and increases their attack by 3
until end of turn.

6

Mana Burn
Sorcery spell, cost 6
Deals damage to opponent and to each
of opponent's creatures equal to
the amount of opponent's highest power
type. That power is reduced by 2.

7

Sonic Boom
Sorcery spell, cost 7
Deals 11 damage to opponent and
to each of opponent's creatures and
stuns opponent's creatures preventing
them from attacking next turn.

8

Disintegrate
Sorcery spell, cost 8
Destroys target creature and
deals 11 damage to each of
opponent's other creatures.
BEAST CARDS


3 10
1
Magic Hamster
Beast, cost 1, attack 3, life 10
When Magic Hamster is summoned
it heals 10 life to its neighbors.
Activated ability (cost 3)
Heals 18 life to all owner's creatures.


5 18
2
Scorpion
Beast, cost 2, attack 5, life 18
When Scorpion is summoned it poisons
the creature in the opposite slot
preventing it from attacking next turn.'+'
Activated ability (cost 2)
Deals 14 damage to target creature.


6 23
3
Wolverine
Beast, cost 3, attack 6, life 23
Activated ability (cost 2)
Wolverine heals all damage and
its attack is increased by 2 permanently.


6 33
4
Energy Beast
Beast, cost 4, attack 6, life 33
Activated ability (cost 1)
Owner gains 1 Fire, Water,
Air and Earth power.


7 43
5
Death Falcon
Beast, cost 5, attack 7, life 43
Activated ability (cost 1)
Death Falcon moves to target
empty slot and deals 4 damage
to each of opponent's creatures.


8 44
6
White Elephant
Beast, cost 6, attack 8, life 44
All damage done to owner is dealt
to White Elephant instead.
Activated ability (cost 0)
White Elephant increases owner's
beast power by 1.


6 50
7
Basilisk
Beast, cost 7, attack 6, life 50
At the end of each turn
Basilisk destroys all of opponent's
creatures with 6 life or less.
Activated ability (cost 0)
Deals 6 damage to target creature.


8 45
8
Ancient Dragon
Beast, cost 8, attack 8, life 45
When Ancient Dragon is summoned
owner gains 1 power of each type.
Activated ability (cost 3)
Deals 10 damage to opponent
and to each of opponent's creatures.
BEAST'S ABILITIES

3

Natural Healing
Hamster's ability, cost 3
Magic Hamster heals 18 life
to all owner's creatures.

2

Poison
Scorpions's ability, cost 2
Scorpion deals 14 damage
to target creature.

2

Enrage
Wolverine's ability, cost 2
Wolverine heals all damage and
its attack is increased
by 2 permanently.

1

Pump Energy
Energy Beast's ability, cost 1
Owner gains 1 Fire, Water,
Air and Earth power.

1

Move Falcon
Falcon's ability, cost 1
Death Falcon moves to target
empty slot and deals 4 damage
to each of opponent's creatures.

0

Trumpet
Elephant's ability, cost 0
White Elephant increases owner's
beast power by 1.

0

Gaze
Basilisk's ability, cost 0
Deals 6 damage to target creature.

3

Breathe Fire
Dragon's ability, cost 3
Deals 10 damage to opponent
and to each of opponent's creatures.
GOBLIN'S CARDS

0

Rescue operation
Goblin's spell, cost 0
Moves target creature to random
empty slot and heals 5 life to it.


3 17
1
Goblin Hero
Goblin, cost 1
Attack 3, life 17
Goblin Hero receives +2 attack
for each neighboring creature.
Each time opponent summons a creature
in the opposite slot, Goblin Hero
retreats to random empty slot.


5 20
2
Goblin Saboteur
Goblin, cost 2
Attack 5, life 20
Each time Goblin Saboteur deals damage
to opponent, opponent loses cheapest
card of random power type.

3

Army of Rats
Goblin's spell, cost 3
Deals 12 damage to each of opponent's
creatures. Then deals 12 damage to
a random caster's creature.


5 28
4
Portal Jumper
Goblin, cost 4
Attack 5, life 28
At the end of each owner's turn
Portal Jumper stuns the creature in
the opposite slot for one turn and
moves to a random slot.


5 28
5
Goblin Looter
Goblin, cost 5
Attack 5, life 28
Each time any creature dies
Goblin Looter increases a random
power of its owner by 1.


4 22
6
Goblin Raider
Goblin, cost 6
Attack 4, life 22
When Goblin Raider is summoned,
two other Goblin Raiders come
into play in random empty slots.


7 37
7
Ratsmaster
Goblin, cost 7
Attack 7, life 37
Each turn Ratsmaster deals 6 damage
to each opponent's creature and reduces
a random power of its owner by 3.
FOREST CARDS


2 2
1
Crazy Squirrel
Forest creature, cost 1
Attack 2, life 2
When Crazy Squirrel is summoned
it deals 8 damage to creature
in the opposite slot.


0 24
2
Forest Wolf
Forest creature, cost 2, life 24
Forest Wolf requires Magic Rabbit
in play to summon. Forest Wolf
is summoned to the Rabbit's slot
and eats it. Attack of Forest Wolf
is equal to attack of eaten Rabbit.


4 15
3
Vindictive Raccoon
Forest creature, cost 3
Attack 4, life 15
When Vindictive Raccoon is summoned
it deals to opponent damage equal to
attack of creature in the opposite slot.


4 11
4
Enraged Beaver
Forest creature, cost 4
Attack 4, life 11
When Enraged Beaver is summoned
it deals X damage to opponent
and each of opponent's creatures
where X is equal to the attack of
the Magic Rabbit if it is in play.

5

Ritual of the Forest
Forest spell, cost 5
Heal 4+X life to caster and each of
caster's creatures where X is
equal to attack of Magic Rabbit.


4 24
6
Treefolk Protector
Forest creature, cost 6
Attack 4, life 24
Treefolk Protector decreases by 3
the damage opponent's spells deal.


3 15
7
Bee Queen
Forest creature, cost 7
Attack 3, life 15
When Bee Queen is summoned it summons
2/8 Bee Soldiers in neighboring slots.
When Bee Queen or a Bee Soldier dies
it deals 3 damage to opponent.


5 30
8
Angry Angry Bear
Forest creature, cost 8
Attack 5, life 30
Each time Angry Angry Bear
receives damage its attack
increases by 1 permanently.
TIME CARDS


4 15
1
Chrono Hunter
Time creature, cost 1
Attack 4, life 15
Each time Chrono Hunter kills
an enemy creature it increases
owner's Time power by 1.


5 18
2
Timeblazer
Time creature, cost 2
Attack 5, life 18
When Timeblazer is summoned
neighboring creatures attack
opponent this turn instead of
the creatures in the opposite slots.

3

Hasten
Time spell, cost 3
Target creature of caster
attacks opponent and all
opponent's creatures immediately.
This spell can target only creatures
with attack 10 or less.

4

Time Stop
Time spell, cost 4
Deals 5 damage to each of opponent's
creatures and prevents opponent
from using any cards next turn.


5 24
5
Timeweaver
Time creature, cost 5
Attack 5, life 24
When Timeweaver is summoned owner
is able to cast an additional spell
this turn. Timeweaver decreases
the cost of owner's spells by 1.


4 35
6
Priestess of Moments
Time creature, cost 6
Attack 4, life 35
Priestess of Moments attacks two times
per turn. Priestess of Moments allows
all other owner's creatures to attack
the turn they are summoned.


4 34
7
Chrono Engine
Time creature, cost 7
Attack 4, life 34
Chrono Engine allows owner to use
an additional card each turn. Each time
owner skips a turn Chrono Engine
increases owner's Time power by 1.


8 43
8
Time Dragon
Time creature, cost 8
Attack 8, life 43
When Time Dragon is summoned
its owner may use an additional
card this turn. Time Dragon
attacks the turn it is summoned.
OTHER CARDS

7

Rage of Souls
Death spell, cost 7
Deals (9 + caster's Death power) damage
to each of opponent's creatures.
Caster gains 2 life for each
creature destroyed by this spell.


3 8
1
Scrambled Lemure
Demonic creature, cost 1
Attack 3, life 8


6 20
5
Enraged Quartermaster
Demonic creature, cost 5
Attack 6, life 20


2 25
7
Demon Apostate
Demonic creature, cost 7
Attack 2, life 25
Each turn Demon Apostate heals 2 life
to owner and each of owner's creatures.


1 10
0
Magic Rabbit
Forest creature, cost 0
Attack 1, life 10
Each turn Mad Hermit summons
Magic Rabbit as a passive class ability.
There can be only one Magic Rabbit
in play. Each turn attack of
Magic Rabbit increases by 1.


2 8
0
Bee Soldier
Forest creature
Attack 2, life 8
When Bee Soldier dies
it deals 3 damage to opponent.