FIRE CARDS


4 16
1
Goblin Berserker
Fire creature, cost 1
Attack 4, life 16
At the beginning of its owners turn,
Goblin Berserker deals 2 damage
to its neighboring creatures.


0 5
2
Wall of Fire
Fire creature, cost 2
Attack 0, life 5
When Wall of Fire is summoned
it deals 5 damage to each of
the opponent's creatures.


3 13
3
Priest of Fire
Fire creature, cost 3
Attack 3, life 13
Priest of Fire increases the growth
of its owner's Fire power by 1.


4 18
4
Fire Drake
Fire creature, cost 4
Attack 4, life 18
Fire Drake attacks the turn
it enters play.


3 17
5
Orc Chieftain
Fire creature, cost 5
Attack 3, life 17
Orc Chieftan increases the attack
of its neighboring creatures by 2
(except walls).

6

Flame Wave
Fire spell, cost 6
Flame Wave deals 9 damage to each
of the opponent's creatures.


6 20
7
Minotaur Commander
Fire creature, cost 7
Attack 6, life 20
Minotaur Commander increases by 1
the attack of all other owner's creatures
(except walls).


8 26
8
Bargul
Fire creature, cost 8
Attack 8, life 26
When Bargul is summoned it deals
4 damage to each other creature.

9
Inferno
Fire spell, cost 9
Inferno deals 18 damage to target
opponent's creature and 10 damage to
each of the opponent's other creatures.


? 37
10
Fire Elemental
Fire creature, cost 10, attack is equal
to its owner's Fire power, life 37'+'
When Fire Elemental is summoned
it deals 3 damage to the opponent
and to each of the opponent's creatures.
Fire Elemental increases the growth
of its owner's Fire power by 1.

11
Armageddon
Fire spell, cost 11
Armageddon deals
(8 + its caster's Fire power) damage
to the opponent and to each creature.


9 40
12
Dragon
Fire creature, cost 12
Attack 9, life 40
Dragon increases the damage
its owner's spells deal by 50%
(total damage will be rounded up).
WATER CARDS

1
Meditation
Water spell, cost 1
Meditation increases its caster's
Fire, Air and Earth powers by 1.


5 22
2
Sea Sprite
Water creature, cost 2
Attack 5, life 22
At the beginning of its owner's turn,
Sea Sprite deals 2 damage to its owner.


3 10
3
Merfolk Apostate
Water creature, cost 3
Attack 3, life 10
When Merfolk Apostate is summoned
it increases its owner's Fire power by 2.


4 12
4
Ice Golem
Water creature, cost 4
Attack 4, life 12
Ice Golem receives no damage
from spells and abilites.


3 16
5
Merfolk Elder
Water creature, cost 5
Attack 3, life 16
Merfolk Elder increases the growth
of its owner's Air power by 1.


3 20
6
Ice Guard
Water creature, cost 6
Attack 3, life 20
Ice Guard reduces all damage
dealt to its owner by 50%
(total damage will be rounded up).


5 16
7
Giant Turtle
Water creature, cost 7
Attack 5, life 16
Damage dealt to Giant Turtle
is reduced by 5.

8
Acidic Rain
Water spell, cost 8
Acidic Rain deals 15 damage to each
creature, then decreases each
of the opponent's powers by 1.


7 35
9
Merfolk Overlord
Water creature, cost 9
Attack 7, life 35
Merfolk Overlord allows creatures
in its neighboring slots to attack
the turn they enter play.


? 37
10
Water Elemental
Water creature, cost 10, attack is equal
to its owner's Water power, life 37
When Water Elemental is summoned
it heals 10 life to its owner.
Water Elemental increases the growth
of its owner's Water power by 1.


6 23
11
Mind Master
Water creature, cost 11
Attack 6, life 23
Mind Master increases the growth
of each of its owner's powers by 1.


1 18
12
Astral Guard
Water creature, cost 12
Attack 1, life 18
Astral Guard decreases the growth
of each of the opponent's powers by 1.
AIR CARDS


4 12
1
Faerie Apprentice
Air creature, cost 1
Attack 4, life 12
Faerie Apprentice increases the damage
its owner's spells deal by 1.


3 15
2
Griffin
Air creature, cost 2
Attack 3, life 15
When Griffin is summoned,
if its owner's Air power is 5 or more,
it deals 5 damage to the opponent.

3
Call to Thunder
Air spell, cost 3
Call to Thunder deals 6 damage
to target opponent's creature
and 6 damage to the opponent.


4 19
4
Faerie Sage
Air creature, cost 4
Attack 4, life 19
When Faerie Sage is summoned
it heals an amount of life to its owner
equal to its owner's Earth power,
but not more than 10.


0 28
5
Wall of Lightning
Air creature, cost 5
Attack 0, life 28
At the beginning of its owner's turn,
Wall of Lightning deals 4 damage
to the opponent.

6
Lightning Bolt
Air spell, cost 6
Lightning Bolt deals
(5+its caster's Air power) damage
to the opponent.


7 16
7
Phoenix
Air creature, cost 7
Attack 7, life 16
Each time Phoenix dies, if its owner's
Fire power is 10 or greater, it rebirths
(another Phoenix is put into the same slot).
Phoenix cannot rebirth if a card
says that it is "destroyed".

8
Chain Lightning
Air spell, cost 8
Chain Lightning deals 9 damage
to the opponent and to each
of the opponent's creatures.


4 20
9
Lightning Cloud
Air creature, cost 9
Attack 4, life 20
Lightning Cloud's attack damages
the opponent and each of
the opponent's creatures.

10

Tornado
Air spell, cost 10
Destroy target opponent's creature.


? 44
11
Air Elemental
Air creature, cost 11, attack is equal
to its owner's Air power, life 44
When Air Elemental is summoned
it deals 8 damage to the opponent.
Air Elemental increases the growth
of its owner's Air power by 1.


9 40
12
Titan
Air creature, cost 12
Attack 9, life 40
When Titan is summoned
it deals 15 damage to the creature
in the opposing slot.
EARTH CARDS


2 12
1
Elven Healer
Earth creature, cost 1
Attack 2, life 12
At the beginning of its owner's turn,
Elvish Healer heals 3 life to its owner.

2
Nature's Ritual
Earth spell, cost 2
Nature's Ritual heals 8 life
to target caster's creature
and to its caster.


1 22
3
Forest Sprite
Earth creature, cost 3
Attack 1, life 22
Forest Sprite's attack damages
the opponent and each of
the opponent's creatures.

4
Rejuvenation
Earth spell, cost 4
Rejuvenation heals an amount of life
to its caster equal to twice
its caster's Earth power.


1 13
5
Elf Hermit
Earth creature, cost 5
Attack 1, life 13
Elf Hermit increases the growth
of its owner's Earth power by 2.

6
Nature's Fury
Earth spell, cost 6
Nature's Fury deals an amount of damage
to the opponent equal to the total
attack of its caster's two creatures
with the highest attack.


4 24
7
Giant Spider
Earth creature, cost 7
Attack 4, life 24
When Giant Spider is summoned,
it puts a 2/11 Forest Spider into
each of its empty neighboring slots.


6 26
8
Troll
Earth creature, cost 8
Attack 6, life 26
At the beginning of its owner's turn,
Troll heals 4 life to itself.

9

Stone Rain
Earth spell, cost 9
Stone Rain deals 25 damage
to each creature.


? 50
10
Earth Elemental
Earth creature, cost 10, attack is equal
to its owner's Earth power, life 50
Earth Elemental increases the growth
of its owner's Earth power by 1.


3 34
11
Master Healer
Earth creature, cost 11
Attack 3, life 34
At the beginning of its owner's turn,
Master Healer heals 3 life to its owner
and to each of its owner's creatures.


3 40
12
Hydra
Earth creature, cost 12
Attack 3, life 40
Hydra's attack damages the opponent
and each of the opponent's creatures.
At the beginning of its owner's turn,
Hydra heals 4 life to itself.
DEATH CARDS

1
Dark Ritual
Death spell, cost 1
Dark Ritual deals 3 damage
to the opponent's creatures,
then heals 3 life to each
of its caster's creatures.

2
Cursed Fog
Death spell, cost 2
Cursed Fog deals 12 damage to each
creature and 3 damage to the opponent.


4 21
3
Banshee
Death creature, cost 3
Attack 4, life 21
When Banshee is summoned
it deals damage to the creature
in the opposing slot
equal to half of that creature's life
(rounded up).


7 48
4
Emissary of Dorlak
Death creature, cost 4
Attack 7, life 48
Emissary of Dorlak must be summoned
onto another of its owner's creatures.
That creature is destroyed.

5
Blood Ritual
Death spell, cost 5
Destroy target caster's creature.
Blood Ritual deals X damage to each of
the opponent's creatures, where X
is equal to the life of the destroyed
creature, but not more than 32.


7 35
6
Keeper of Death
Death creature, cost 6
Attack 7, life 35
Each time an opponent's creature dies
Keeper of Death increases its owner's
Death power by 1.

7
Drain Souls
Death spell, cost 7
Kill all creatures. Drain Souls heals
an amount of life to its caster equal to
twice the number of creatures killed by
this spell. When Drain Souls is cast it is
replaced by the Rage of Souls spell card.


8 46
8
Master Lich
Death creature, cost 8
Attack 8, life 46
When Master Lich is summoned it deals 8
damage to each of the opponent's creatures.
Each time Master Lich deals damage
to the opponent, it increases
its owner's Death power by 2.
HOLY CARDS


4 9
1
Paladin
Holy creature, cost 1
Attack 4, life 9
When Paladin is summoned it heals
4 life to each of its owner's creatures.


4 13
2
Monk
Holy creature, cost 2
Attack 4, life 13
When Monk dies it increases
its owner's Holy power by 2.


4 23
3
Holy Guard
Holy creature, cost 3
Attack 4, life 23
Holy Guard decreases all damage dealt
to its neighboring creatures by 2.

4
Divine Justice
Holy spell, cost 4
Divine Justice heals 12 life
to target caster's creature and
deals 12 damage to each other creature.

5
Divine Intervention
Holy spell, cost 5
Divine Intervention increases its caster's
Fire, Water, Air and Earth powers by 2,
then heals 10 life to its caster.

6
Wrath of God
Holy spell, cost 6
Wrath of God deals 12 damage to each of
the opponent's creatures, then increases
its caster's Holy power by 1 for each of
the opponent's creatures that did not die.


8 42
7
Angel
Holy creature, cost 7
Attack 8, life 42
When Angel is summoned it increases
its owner's Holy power by 3.


8 48
8
Archangel
Holy creature, cost 8
Attack 8, life 48
When Archangel is summoned
it completely heals each
of its owner's creatures.
MECHANICAL CARDS

0

Overtime
Mechanical spell, cost 0
Overtime increases its caster's
Mechanics power by 1.


4 17
2
Dwarven Rifleman
Mechanical creature, cost 2
Attack 4, life 17
Each time the opponent summons
a creature Dwarven Rifleman deals
4 damage to that creature.


2 17
3
Dwarven Craftsman
Mechanical creature, cost 3
Attack 2, life 17
Dwarven Craftsman increases the growth
of its owner's Mechanics power by 1.


4 24
4
Ornithopter
Mechanical creature, cost 4
Attack 4, life 24
At the beginning of its owner's turn,
Ornithopter deals 2 damage to
each of the opponent's creatures.


6 20
5
Steel Golem
Mechanical creature, cost 5
Attack 6, life 20
Steel Golem receives no damage from
spells and abilities. Damage dealt
to Steel Golem is reduced by 1.


8 29
6
Cannon
Mechanical creature, cost 6
Attack 8, life 29
At the beginning of its owner's turn,
Cannon deals 8 damage to the opponent's
creature with the most life.

7
Cannonade
Mechanical spell, cost 7
Cannonade deals 19 damage
to each of the opponent's creatures.


6 52
8
Steam Tank
Mechanical creature, cost 8
Attack 6, life 52
When Steam Tank is summoned
it deals 12 damage to each
of the opponent's creatures.
ILLUSION CARDS

1
Madness
Illusion spell, cost 1
Madness deals damage to each
of the opponent's creatures equal
to the attack of that creature.


4 4
2
Phantom Warrior
Illusion creature, cost 2
Attack 4, life 4
Damage dealt to Phantom Warrior
is reduced to 1.

3
Hypnosis
Illusion spell, cost 3
The two opponent's creatures with
the highest attack immediately
attack the opponent.


0 20
4
Wall of Reflection
Illusion creature, cost 4
Attack 0, life 20
Each time Wall of Reflection receives
damage it deals an equal amount
of damage to the opponent, but not more
than the life lost by Wall of Reflection.


6 22
5
Spectral Assassin
Illusion creature, cost 5
Attack 6 life 22
When Spectral Assassin is summoned
it deals 12 damage to the opponent.


7 34
6
Spectral Mage
Illusion creature, cost 6
Attack 7 life 34
When Spectral Mage is summoned it deals
damage to each of the opponent's creatures
equal to the cost of that creature.


8 41
7
Oracle
Illusion creature, cost 7
Attack 8, life 41
At the beginning of its owner's turn,
Oracle deals damage to the opponent
equal to its owner's Illusion power.


5 39
8
Hypnotist
Illusion creature, cost 8
Attack 5 life 39
When Hypnotist is summoned it deals
5 damage to the opponent and to each
of the opponent's creatures.
Hypnotist increases the growth
of its owner's Illusion power by 1.
CONTROL CARDS


4 12
1
Goblin Shaman
Control creature, cost 1
Attack 4, life 12
Goblin Shaman increases the cost
of all of the opponent's spells by 1.

2
Weakness
Control spell, cost 2
Weakness decreases each of
the opponent's powers by 1,
then deals 3 damage to the opponent.


0 17
3
Damping Tower
Control creature, cost 3
Attack 0, life 17
Damping Tower increases the cost
of all of the opponent's cards by 1.


5 25
4
Ancient Horror
Control creature, cost 4
Attack 5, life 25
During the opponent's attack, each of
their creatures with cost less than
Ancient Horror's owner's Control power
skip their attack.

5
Poisonous Cloud
Control spell, cost 5
Poisonous Cloud decreases all of
the opponent's powers by 1,
then deals damage to each of
the opponent's creatures equal to
half of its life (rounded up).


4 18
6
Ancient Witch
Control creature, cost 6
Attack 4, life 18
When Ancient Witch is summoned,
it decreases each of the opponent's
powers by 2.


8 36
7
Mindstealer
Control creature, cost 7
Attack 8, life 36
Each time a creature in the opposing slot
performs its attack, it deals damage
to itself instead of Mindstealer.


8 49
8
Ancient Giant
Control creature, cost 8
Attack 8, life 49
When Ancient Giant is summoned
it forces opponent to skip their next turn.
CHAOS CARDS


4 11
1
Insanian Peacekeeper
Chaos creature, cost 1
Attack 4, life 11
At the beginning of its owner's turn,
Insanian Peacekeeper heals 1-6 life
to its owner.


4 14
2
Insanian Berserker
Chaos creature, cost 2
Attack 4, life 14
At the beginning of its owner's turn,
Insanian Berseker deals 1-6 damage
to the opponent.

3

Doom Bolt
Chaos spell, cost 3
Doom Bolt deals 25 damage to
a random opponent's creature.

4
Chaotic Wave
Chaos spell, cost 4
Chaotic Wave deals 2-12 damage to each
of the opponent's creatures, then heals
2-12 life to each of its caster's creatures.


3 25
5
Insanian Shaman
Chaos creature, cost 5
Attack 3, life 25
At the beginning of its owner's turn,
Insanian Shaman decreases a random
opponent's power by 2.


6 28
6
Insanian Lord
Chaos creature, cost 6
Attack 6, life 28
At the beginning of its owner's turn,
Insanian Lord increases a random
owner's power by 2.


6 38
7
Insanian Catapult
Chaos creature, cost 7
Attack 6, life 38
At the beginning of its owner's turn,
Insanian Catapult deals 10 damage
to a random opponent's creature.


6 46
8
Insanian King
Chaos creature, cost 8
Attack 6, life 46
At the end of its owner's turn,
Insanian King puts a 4/15 Soldier
into a random empty slot.
DEMONIC CARDS


4 8
1
Lemure
Demonic creature, cost 1
Attack 4, life 8
When Lemure dies it is replaced
by a 3/6 Scrambled Lemure.

2
Explosion
Demonic spell, cost 2
Destroy target caster's creature.
Explosion deals 28 damage to
the creature in the opposing slot.

3
Power Chains
Demonic spell, cost 3
Power Chains deals 12 damage to
target opponent's Fire, Water, Air or
Earth Creature, then decreases
that opponent's power by 3.


6 23
4
Ergodemon
Demonic creature, cost 4
Attack 6, life 23
When Ergodemon dies, it decreases
each of the opponent's powers by 1.


2 21
5
Demon Quartermaster
Demonic creature, cost 5
Attack 2, life 21
Demon Quartermaster increases the growth
of its owner's Demonic power by 1.
When Demon Quartermaster dies it is
replaced by a 6/20 Enraged Quartermaster.

6
HellFire
Demonic spell, cost 6
Hellfire deals 13 damage to each
of the opponent's creatures, then
increases its caster's Fire power by 1
for each creature killed by this spell.


3 30
7
Three-headed demon
Demonic creature, cost 7
Attack 3, life 30
Three-headed Demon's attack damages
the opponent and each of the opponent's
creatures. When Three-headed Demon dies
it is replaced by a 2/25 Demon Apostate.


8 42
8
Greater Demon
Demonic creature, cost 8
Attack 8, life 42
When Greater Demon is summoned it deals
an amount of damage to the opponent
and to each of the opponent's creatures
equal to its owner's Fire power,
but not more than 10.
SORCERY CARDS

1
Healing Spray
Sorcery spell, cost 1
Healing Spray heals 9 life to target
caster's creature and 6 life
to its neighboring creatures.

2
Fireball
Sorcery spell, cost 2
Fireball deals 9 damage to target
opponent's creature and 6 damage
to its neighboring creatures.

3
Steal Essence
Sorcery spell, cost 3
Steal Essence deals 5 damage to
target creature. If the creature
is killed by this spell, its caster's
Sorcery power is increased by 4.

4
Sacrifice
Sorcery spell, cost 4
Destroy target caster's creature.
Sacrifice increases its caster's Fire,
Water, Air and Earth powers by 3.

5
Ritual of Glory
Sorcery spell, cost 5
Ritual of Glory completely heals
each of its caster's creatures,
then increases their attack by 3
until end of turn (except walls).

6
Mana Burn
Sorcery spell, cost 6
Mana Burn deals an amount of damage
to each of the opponent's creatures
equal to the opponent's highest power type,
then decreases that opponent's power by 3.

7
Sonic Boom
Sorcery spell, cost 7
Sonic Boom deals 11 damage to
the opponent and to each of
the opponent's creatures. Those
creatures skip their attack next turn.

8
Disintegrate
Sorcery spell, cost 8
Destroy target opponent's creature.
Disintegrate deals 11 damage to each
of the opponent's other creatures.
BEAST CARDS


3 9
1
Magic Hamster
Beast, cost 1, attack 3, life 9
When Magic Hamster is summoned it heals
10 life to each of its neighboring creatures.
Activated ability (cost 3)
Magic Hamster heals 18 life to all
of its owner's creatures.


5 18
2
Scorpion
Beast, cost 2, attack 5, life 18
When Scorpion is summoned it causes
the creature in the opposing slot
to skip its attack next turn.'+'
Activated ability (cost 2)
Scorpion deals 14 damage
to target opponent's creature.


6 25
3
Wolverine
Beast, cost 3, attack 6, life 25
Activated ability (cost 2)
Wolverine completely heals itself and
its attack is increased by 2 permanently.


6 34
4
Energy Beast
Beast, cost 4, attack 6, life 34
Activated ability (cost 1)
Energy Beast increases its owner's Fire,
Water, Air and Earth powers by 1.


7 45
5
Death Falcon
Beast, cost 5, attack 7, life 45
Activated ability (cost 1)
Death Falcon moves to target empty slot
and deals 4 damage to each of
the opponent's creatures.


8 40
6
White Elephant
Beast, cost 6, attack 8, life 40
All damage that would be dealt to its
owner is dealt to White Elephant instead.
Activated ability (cost 0)
White Elephant increases
its owner's Beast power by 1.


6 54
7
Basilisk
Beast, cost 7, attack 6, life 54
At the end of its owner's turn Basilisk
deals 4 damage to each of the opponent's
creatures with 8 or less life.
Activated ability (cost 0)
Deals 6 damage to target creature.


8 45
8
Ancient Dragon
Beast, cost 8, attack 8, life 45
When Ancient Dragon is summoned it
increases each of its owner's powers by 1.
Activated ability (cost 3)
Ancient Dragon deals 10 damage
to the opponent and to each of
the opponent's creatures.
BEAST'S ABILITIES

3
Natural Healing
Hamster's ability, cost 3
Magic Hamster heals 18 life to all
of its owner's creatures.

2

Poison
Scorpions's ability, cost 2
Scorpion deals 14 damage
to target opponent's creature.

2
Enrage
Wolverine's ability, cost 2
Wolverine completely heals itself and
its attack is increased by 2 permanently.

1
Pump Energy
Energy Beast's ability, cost 1
Energy Beast increases its owner's Fire,
Water, Air and Earth powers by 1.

1
Move Falcon
Falcon's ability, cost 1
Death Falcon moves to target empty slot
and deals 4 damage to each of
the opponent's creatures.

0

Trumpet
Elephant's ability, cost 0
White Elephant increases
its owner's Beast power by 1.

0

Gaze
Basilisk's ability, cost 0
Deals 6 damage to target creature.

3
Breathe Fire
Dragon's ability, cost 3
Ancient Dragon deals 10 damage
to the opponent and to each of
the opponent's creatures.
GOBLIN'S CARDS

0
Rescue operation
Goblin's spell, cost 0
Move target creature to a random
empty slot. If that creature is owned
by this spell's caster, Rescue Operation
heals 5 life to it.


3 14
1
Goblin Hero
Goblin, cost 1
Attack 3, life 14
Goblin Hero's attack is increased by 2
for each neighbouring creature.
Each time the opponent summons a creature
in the opposing slot, Goblin Hero moves
to a random empty slot.


5 20
2
Goblin Saboteur
Goblin, cost 2
Attack 5, life 20
Each time Goblin Saboteur deals damage to
the opponent, the opponent loses the
cheapest card of a random power type.

3
Army of Rats
Goblin's spell, cost 3
Army of Rats deals 12 damage to each
of the opponent's creatures, then deals
12 damage to a random caster's creature.


5 28
4
Portal Jumper
Goblin, cost 4
Attack 5, life 28
At the end of its owner's turn Portal Jumper
stuns the creature in the opposing slot,
preventing it from attacking for one turn,
then moves to a random slot.


5 28
5
Goblin Looter
Goblin, cost 5
Attack 5, life 28
Each time any creature dies
Goblin Looter increases a random
power of its owner by 1.


4 24
6
Goblin Raider
Goblin, cost 6
Attack 4, life 24
When Goblin Raider is summoned,
it puts two other Goblin Raiders
into random empty slots.


7 47
7
Ratmaster
Goblin, cost 7
Attack 7, life 47
At the beginning of its owner's turn
Ratmaster deals 6 damage to each of
the opponent's creatures and decreases
a random owner's power by 3.
FOREST CARDS


2 2
1
Crazy Squirrel
Forest creature, cost 1
Attack 2, life 2
When Crazy Squirrel is summoned
it deals 8 damage to the creature
in the opposing slot.


0 24
2
Forest Wolf
Forest creature, cost 2, life 24
Forest Wolf must be summoned onto
Magic Rabbit. Magic Rabbit is killed.
The attack of Forest Wolf is equal
to the attack of the killed Rabbit.


4 14
3
Vindictive Raccoon
Forest creature, cost 3
Attack 4, life 14
When Vindictive Raccoon is summoned it
deals damage to the opponent equal to the
attack of the creature in the opposing slot.


3 10
4
Enraged Beaver
Forest creature, cost 4
Attack 3, life 10
When Enraged Beaver is summoned it deals
X damage to the opponent and to each of
the opponent's creatures where X
is equal to the attack of Magic Rabbit.

5
Ritual of the Forest
Forest spell, cost 5
Ritual of the Forest heals X+5 life
to its caster and to each of its
caster's creatures where X is
equal to the attack of Magic Rabbit.


4 25
6
Treefolk Protector
Forest creature, cost 6
Attack 4, life 25
Treefolk Protector decreases by 3
damage dealt by the opponent's spells.


3 14
7
Bee Queen
Forest creature, cost 7
Attack 3, life 14
When Bee Queen is summoned it puts
a 2/8 Bee Soldier into each of its empty
neighbouring slots. When Bee Queen or
a Bee Soldier dies it deals 3 damage
to the opponent.


5 30
8
Angry Angry Bear
Forest creature, cost 8
Attack 5, life 30
Each time Angry Angry Bear
receives damage its attack
increases by 1 permanently.
TIME CARDS


4 11
1
Chrono Hunter
Time creature, cost 1
Attack 4, life 11
Each time Chrono Hunter kills
an opponent's creature it increases
its owner's Time power by 2.


5 17
2
Timeblazer
Time creature, cost 2
Attack 5, life 17
When Timeblazer is summoned each of
its neighbouring creatures attack
the opponent this turn instead
of the creature in the opposing slot.

3
Hasten
Time spell, cost 3
Target caster's creature with attack 9
or less immediately attacks the opponent
and all the opponent's creatures.

4
Time Stop
Time spell, cost 4
Time Stop deals 4 damage to each of
the opponent's creatures and forces
the opponent to skip their next turn.


5 24
5
Timeweaver
Time creature, cost 5
Attack 5, life 24
When Timeweaver is summoned its owner
is able to cast an additional spell this
turn. Timeweaver decreases the cost of
its owner's spells by 1.


4 35
6
Priestess of Moments
Time creature, cost 6
Attack 4, life 35
Priestess of Moments performs an additional
attack in each of its owner's turns,
and allows its owner's other creatures
to attack the turn they enter play.


3 33
7
Chrono Engine
Time creature, cost 7
Attack 3, life 33
Chrono Engine allows its owner to use
an additional card each turn. Each time
its owner skips a turn Chrono Engine
increases its owner's Time power by 1.


8 40
8
Time Dragon
Time creature, cost 8
Attack 8, life 40
When Time Dragon is summoned
its owner may use an additional
card this turn. Time Dragon attacks
the turn it enters play.
SPIRIT CARDS


4 15
1
Crusader
Holy creature, cost 1
Attack 4, life 15
When Crusader is summoned it heals
2 life to each of its owner's creatures.


4 23
2
Holy Avenger
Holy creature, cost 2
Attack 4, life 23
Each time a neighboring creature dies,
Holy Avenger's attack increases
by 2 permanently.


4 26
3
Templar
Holy creature, cost 3
Attack 4, life 26
Each time its owner summons a creature
into a neighboring slot, Templar deals
4 damage to the opponent.

4
Divine Justice
Holy spell, cost 4
Divine Justice heals 12 life
to target caster's creature and
deals 12 damage to each other creature.

5
Divine Meddling
Holy spell, cost 5
Divine Meddling increases its caster's
Fire, Water, Air and Earth powers by 2,
then deals 10 damage to the opponent.

6
Rage of God
Holy spell, cost 6
Rage of God deals 12 damage to each of
the opponent's creatures, then deals
3 damage to the opponent for each of
the opponent's creatures that did not die.


8 42
7
Angel
Holy creature, cost 7
Attack 8, life 42
When Angel is summoned it increases
its owner's Holy power by 3.


8 37
8
Angel of War
Holy creature, cost 8
Attack 8, life 37
When Angel of War is summoned
it deals 8 damage to each of
the opponent's creatures and heals
8 life to each of its owner's creatures.
VAMPIRIC CARDS

1
Blood Boil
Blood spell, cost 1 blood`2 and 2 life`2
Blood Boil deals 4 damage to each of
the opponent's creatures, then increases
its owner's Blood power by 1 for each
creature killed by this spell.


4 25
2
Ghoul
Blood creature, cost 2 blood`2 and 4 life`2
Attack 4, life 25
Each time an opponent's creature dies
Ghoul's attack increases by 1 permanently.


1 19
3
Devoted Servant
Blood creature, cost 3 blood`2 and 6 life`2
Attack 1, life 19
'+'At the beginning of its owner's turn,
Devoted Servant's attack increases by 1
permanently. When Devoted Servant dies
it increases its owner's Blood power
by an amount equal to its attack.


5 46
4
Vampire Mystic
Blood creature, cost 4 blood`2 and 8 life`2
Attack 5, life 46
Each time the opponent receives
damage, Vampire Mystic's attack
increases by 2 until end of turn.


3 49
5
Justicar
Blood creature, cost 5 blood`2 and 10 life`2
Attack 3, life 49
The opposing creature receives double
damage from all sources.
While Justicar is unblocked all damage
done to the opponent is increased by 2.


9 51
6
Chastiser
Blood creature, cost 6 blood`2 and 12 life`2
Attack 9, life 51
Each time its owner receives damage
Chastiser's attack increases by 2
until after its next attack.


5 27
7
Vampire Elder
Blood creature, cost 7 blood`2 and 14 life`2
Attack 5, life 27
When Vampire Elder is summoned it puts
a 5/14 Initiate into each of its empty
neighboring slots. While Vampire Elder
is in play Initiates receive no damage.


8 33
8
Magister of Blood
Blood creature, cost 8 blood`2 and 16 life`2
Attack 8, life 33
When Magister of Blood is summoned it
deals 16 damage to the opponent and to
each of the opponent's blocked creatures.
CULT CARDS


4 26
1
Fanatic
Cult creature, cost 1
Attack 4, life 26
Fanatic receives double damage
from the opponent's spells.

2
Call to Ancient Spirits
Cult spell, cost 2
Call to Ancient Spirits deals 10 damage
to each of the opponent's creatures,
then deals 5 damage to each of its
caster's creatures.


3 42
3
Zealot
Cult creature, cost 3
Attack 3, life 42
At the beginning of its owner's turn,
Zealot's attack increases by 2 permanently.
Each time Zealot deals damage
it loses an equal amount of life.


0 63
4
Monument to Rage
Cult creature, cost 4
Attack 0, life 63
Owner's creatures perform
an additional attack each turn.
Each time an owner's creature deal
damage by attacking, Monument to Rage
loses an equal amount of life.


6 53
5
Cursed Unicorn
Cult creature, cost 5
Attack 6, life 53
While Cursed Unicorn is blocked, it
lose 5 life each turn but all spell damage
done to Cursed Unicorn is redirected
to the opposite creature.


5 27
6
Blind Prophet
Cult creature, cost 6
Attack 5, life 27
Blind Prophet increases the growth of its
owner's Fire, Water, Air and Earth powers
by 1 and decreases the growth of its
owner's Worship power by 1.


8 56
7
Reaver
Cult creature, cost 7
Attack 8, life 56
All damage that would be dealt to
its owner's other creatures is redirected
to Reaver instead. While Reaver is in play,
its owner can't cast spells.


13 58
8
Greater Bargul
Cult creature, cost 8
Attack 13, life 58
When Greater Bargul is summoned it
deals 20 damage to each other creature.
At the beginning of its owner's turn
Greater Bargul deals 3 damage to its owner.
GOLEM CARDS

1
Golem's Frenzy
Golem spell, cost 1
Golem's Frenzy deals 3 damage to each of
the opponent's creatures. For each creature
killed by this spell, Golem's attack
is increased by 3 until end of turn.


4 10
2
Guardian Statue
Golem creature, cost 2
Attack 4, life 10
Guardian Statue receives no damage
until it performs its first attack.

3
Golem's Justice
Golem spell, cost 3
Golem's Justice deals 4 damage
to each of the opponent's creatures,
then heals 4 life to Golem's neighbours.

4
Army Upgrade
Golem spell, cost 4
Army Upgrade heals 3 life to each of
its caster's creatures. Golem's attack is
increased by 2 permanently; this bonus
remains even after Golem is killed.


-6 22
5
Golem Instructor
Golem creature, cost 5, attack is equal
to number of owner's creatures, life 22
Golem Instructor increases
Golem's attack by 2.


2 8
6
Dark Sculptor
Golem creature, cost 6
Attack 2, life 8
When Dark Sculptor is summoned
it deals X damage to each of the
opponent's creatures, where X is equal
to the number of creatures in play.


7 32
7
Golem Guide
Golem creature, cost 7
Attack 7, life 32
When Golem Guide is summoned it swaps
positions with Golem and increases
Golem's attack by 3 until end of turn.


5 40
8
Golem Handler
Golem creature, cost 8
Attack 5, life 40
While Golem Handler is in play,
Golem performs an additional attack
during each of its owner's turns.
OTHER CARDS

7
Rage of Souls
Death spell, cost 7
Deals (9 + caster's Death power) damage
to each of opponent's creatures.
Caster gains 2 life for each
creature killed by this spell.


3 6
1

Scrambled Lemure
Demonic creature, cost 1
Attack 3, life 6


6 20
5

Enraged Quartermaster
Demonic creature, cost 5
Attack 6, life 20


2 25
7
Demon Apostate
Demonic creature, cost 7
Attack 2, life 25
At the beginning of its owner's turn
Demon Apostate heals 2 life to its owner
and to each of its owner's creatures.


1 10
3
Magic Rabbit
Forest creature, cost 3
Attack 1, life 10
Each turn Mad Hermit summons
Magic Rabbit as a passive class ability.
There can be only one Magic Rabbit in play.
At the beginning of its owner's turn Magic
Rabbit's attack increases by 1 permanently.


2 8
0
Bee Soldier
Forest creature
Attack 2, life 8
When Bee Soldier dies
it deals 3 damage to opponent.


5 14
0
Initiate
Blood creature, cost 0
Attack 5, life 14
While Vampire Elder is in play
Initiates receive no damage.


3 10
3
Golem
Creature, cost 3
Attack 3, life 10
Golem receives no damage from spells and
abilities. When Golem dies Golem is put
into another random empty slot
(with full life) and its owner loses 10 life.